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Showing posts with label super smash bros. brawl. Show all posts
Showing posts with label super smash bros. brawl. Show all posts

Saturday, March 27, 2010

The Coin Heaven Quickstep

Another gem from the “cloudbush” message thread: The music that plays during Peach’s Final Smash move in Super Smash Bros. Brawl is a sped-up version of Super Mario Bros. 3 “coin heaven” music, which plays on the up-in-the-clouds map of the fifth world and whenever Mario finds one of those coin-filled bank vaults in the sky.



A neat little Easter egg for long-time Nintendoites that also reminded me of an additional less-than-obvious musical reference in Brawl. A post over at Cruise Elroy discusses in great detail how the the Ocarina of Time medley, which plays on Brawl’s Zedla-themed stages, seamlessly blends in snippets from the various songs that Link has to play throughout the game. They’re nearly impossible to hear until someone points them out, but they’re there. Neat stuff.

Previous posts involving stuff taken from the cloudbush thread:
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Thursday, March 20, 2008

Ladysmash: Gender Roles in Super Smash Bros. Brawl

As have legions of other pre-ordering Nintendo nuts, I’ve now had the new Smash Bros. for a week and have been enjoying it not only as a pretty good (if not outright great) video game but also as a microcosm of video games themselves. Super Smash Bros. Brawl may be a Nintendo-specific tour of video game history — the presence of Sonic the Hedgehog and Metal Gear Solid’s Snake notwithstanding — but by virtue of the fact that it mines the this prolific company’s past, it gives an overview of the medium from damn near its beginning to its current state.

For example: If we’re to accept what this game suggests, video games have not produced a great many mascot characters lately. Or at least Nintendo hasn’t. The newest series represented in this Battle of the Nintendo All-Stars is Pikmin, whose main man Olimar is playable. All the other series represented by playable characters are older, which is especially notable given that Pikmin, having debuted in 2001, is not particularly young. Newer series only offer characters that make non-playable cameos, and I hope some of these faces will return as full-fledged fighters — most particularly Daigasso! Band Brothers’s Barbara the Bat, a Nintendo leading lady the likes of which we don’t see often enough. But all in all, the game boasts a host of old-timers.

more cleavage and more attitude than your typical nintendo lady
Barbara the Bat makes as good a segue as any for the meat of this post, which concerns some notes about female characters in Brawl that, given the game’s status as a de facto gaming retrospective, offers an interesting statement about women in games in general.

The first Smash Bros. game offered only one female character: Metroid heroine Samus Aran, whose suit of space armor completely hides her gender. (Technically, there was this one Pokémon — Jigglypuff, a wiggly-bajiggly sentient balloon who attacks by singing and falling asleep — but I’m not sure it has gender one way or the other. We’ll stick a pin in this one, so to speak.) The sequel, Super Smash Bros. Melee, evened the gender ratio out a bit with the addition of Nintendo’s two highest-profile princesses, Peach from the Super Mario games and Zelda from the Legend of Zelda games, as well as the Ice Climbers, a two-member team from back in Nintendo’s eight-bit days that includes a boy, Popo, and a girl, Nana. Counting Jigglypuff as female, Nana as a separate character and Zelda as a separate character from her alter-ego, Melee offered six female characters out of a total of twenty-six. It was a step in the right direction, but some decisions on the programmers’ parts presented the female characters in an odd light.

Photobucket

For example, Princess Zelda functioned as a sort of time-share, at least if the person playing as her wanted to take full advantage of her abilities: She could transform into her alter-ego, Sheik, to use an entirely new moveset. Whereas Zelda was physically frail and attacked with her Sparkle Princess Magic, Sheik moved quickly and ninja-like. That’s a plus, as far as making Zelda a character that players would want to pick, but the fact that Sheik is apparently male (or at least male-looking) put an unexpected spin on things. Because Zelda and Sheik are the same person much in the same way that Bruce Wayne and Batman are the same person, Sheik probably isn’t actually male. But the character certainly seems male, if not just androgynous: a deep voice, unfeminine musculature, and an apparently shrink-wrapped bosom. I’m probably reading too much into the character’s duality, but it nonetheless seemed to suggest that Zelda — on her own, with her long hair, in her princess gown, with her sparkle magic — wasn’t strong enough to duke it out with the other Nintendo mascots.

Then there was little Nana. Though players could choose to control her and make Popo her computer-directed partner in battle, the default setting was Popo in the lead and Nana trailing faithfully behind her — with him wearing blue and her pink. Putting Nana in the lead gave the pair different color schemes, as if to suggest that doing so was a departure from the traditional order — and the traditional blue-as-masculine, pink-as-feminine setup. Which it was.

Melee brought back Jigglypuff and Samus — the former still essentially asexual and the latter still encased in her space armor — but Peach served as the game’s shining beacon of pure femininity. And this might have been a good thing if Peach wasn’t a total idiot. (In one of her victory poses — post-battle, after she’s kicked the tar out of her opponents — she waves like a beauty queen on a parade float and stupidly asks “Oh, did I win?” Yes, Peach, you did, but every time you open your mouth, you set the women’s movement back a few years.) I would be way off base to infer that Peach was a worthless character, however. In fact, she was one of the best in the bunch. She draws several certain skills from Super Mario Bros. 2, such as hovering in the air for an extended period of time or pulling turnips from the ground and using them as projectiles. Peach also fought with a whole arsenal that she could pluck out of hammerspace, though most of it serving to remind players that Peach was, in fact, a girl: parasol, frying pan, golf club and tennis racquet. In the end, I’m not really sure what to make of Peach, who basically endorses a whole host of female stereotypes but who, despite this, manages to kick ass, take names and do it all when wearing heels.

Following all the hype leading up to Smash Bros. Brawl, I at least thought Nintendo might have thrown a new female character or two into the mix. Nope. The roster of thirty-six apparently couldn’t include even one new ladyfighter. (At least the previous ones all returned — even stupid Jigglypuff.) What Brawl did add into the mix, however, was the Final Smash — a last-ditch super move designed to knock enemies senseless with a special amount of visual flair. Zelda’s, Jiggypuff’s, and the Ice Climbers’ are fairly unimpressive, both visually and as far as they relate to gender roles. Samus’s and Peach’s, however, merit a few words.

Samus got one of the most powerful moves in the game: the Zero Laser, which wipes out one side of the screen with a superpowered shot from her arm cannon. But aside from blasting her enemies into crispy bits, the move also strips her of her armor, revealing her human form for the first time ever in the Smash Bros. series. The Freudian-minded among us would have a hard time not reading some symbolism, what with the apparent robot man ejaculating one huge destructo-beam before revealing himself to be a sexy whip-wielding lady in a cat suit.

from spaceman to sexy lady through the magic of undressing
Sort of in the way Zelda and Sheik complement each other, Samus’s alternate form — she is known as Zero Suit Samus, which could be taken literally to mean “naked Samus” — allows her to hop about nimbly and hold her own against enemies she couldn’t before. Still, it’s curious that she essentially performs a striptease to make the switch.

look for the great white blast around 1:40

As far as the Final Smash as a means of characterization, Peach took a turn for the worse. Her Peach Blossom, as with everything else about Peach, seems to underscore the fact that she is, in fact, the girliest girl who ever engaged famous video game characters in physical combat.


snooze, gobble, thwomp

That’s it. As she does a little dance that puts everybody else to sleep and litters the stage with peaches. She can chose to either give her opponents a solid knock while they sleep or eat the peaches to restore her health. I’ll admit there’s a certain amount of strategy in this — bash heads or eat fruit, and in what combination? — but I just can’t help feeling that the whole move is just lame. Why stick the most feminine character with the only super move that restores health? For comparison’s sake, Mario gets a souped-up fireball, and Link gets a flurry of sword slashes. Even Donkey Kong gets to go to town on a pair of bongos and trap foes in his island rhythms. Peach gets dancing, napping and fresh produce. Given how Nintendo normally treats her, I’m not sure it would have made much sense to allow her anything more, but it sucks nonetheless that she gets the “nice” move.

As I said before, it also sucks that Nintendo bother with any new female characters for this latest outing. Some might say that the roster presented in Brawl is accurate, for better or worse. The fact is that female characters only recently started playing significant, active roles in most Nintendo games, so it follows that a project offering an overview of video game history should reflect that. While this is true, I feel like Nintendo could have acted as agents of social change, so to speak, and simply bumped up a few ladies up to all-star status. Those who designed the previous games did so when they promoted the likes of Ness (from Earthbound, which was next-to-unknown at the time the first Smash Bros. hit shelves), the Ice Climbers (whom even frothing Nintendo fans had forgotten about), and Marth and Roy (who hail from games in the Fire Emblem series that either hadn’t ever been released in the United States or simply hadn’t been released yet).

It’s a moot point now, but in case anyone doubts that Nintendo overlooked a few worthy contenders who just happen to be female, here’s a short list of them and their qualifications.


In order: Midna, who happens to have done more than Zelda herself in the most recent Zelda outing and who also happens to be the title character in Legend of Zelda: Twilight Princess. Lip, the main character from the Nintendo game Panel de Pon, who manages to rule despite the fact that she is a fairy wielding a flower wand. Dixie Kong, first-ever female Donkey Kong protagonist and technically the first ever Marioverse character to lead her own game. Krystal, the ladyfox from Starfox, who manages to make everyone feel uncomfortable about anthropomorphic animals. Marina Lightyears, protagonist of the Treasure-produced Nintendo 64 title Mischief Makers, which was a Nintendo exclusive and which rocked considerably. Kumatora, the only remarkable female character from Mother 3, who manages to prove that princesses need not necessarily rely on sparkle magic. This one kicks ridiculous amounts of ass. And finally Bubbles, the Clu Clu Land heroine who defies description and logic.


And that’s not to mention the four female Nintendo characters who just appear as cameos in Brawl: the aforementioned Barbara the Bat — who, once again, rocks — as well as Fire Emblem swordswoman Lady Lyndis, WarioWare ninja twins Kat and Ana, and Drill Dozer maniac Jill, who seems like an unlikely Smash Bros. fighter but who could have easily ruled in the style of Tron Bonne in Marvel vs. Capcom 2.

In conclusion, I guess, Brawl had a lot of potential for the advancement for the advancement of in-game gender politics but failed to deliver. Perhaps the next Smash will right this wrong?

Saturday, March 15, 2008

Bitten by Barbara the Bat

Via the Smash Bros Dojo blog, Nintendo has offered me a new character that I find immensely appealing, if for no other reason than the fact that she looks nothing like the rest of the skirts, sexpots and sissies Nintendo puts in its games. Meet Barbara the Bat.


She’s anthropomorphized, though she’s clearly leaning more toward the “anthro” side of the equation that the batty one. I can’t decide if she looks more like an extra from Fritz the Cat or something tattooed on the bicep of a guy who would beat the crap out of me. In any case, she presents more attitude than I’d expect from a family friendly company that has justifiably earned its reputation as the Disney of video games. Barbara hails from the “DJ-style music game” Daigasso! Band Brothers, which Wikipedia claims would have been called Jam With the Band had it ever been released in the United States. It hasn’t and neither has its sequel, so I can’t necessarily say that Barbara isn’t some horrible shrew. I’m hoping her series does eventually get ported over to at least one of the lands of English-speakers, perhaps so Barbara can get a chance of being a full-fledged playable fighter in the next Smash Bros.. According to Babs’s backstory, she resides in the new Nintendo location of Waru Waru Town, where she operates the store GB Music — the initials in which stands for “Great Barbara” but which also happen to offer a nod to Nintendo’s bygone portable system the Game Boy. The game offers her two sidekicks: the little brother bat Ting Tin and a strange Grim Reaper-looking thing called Pockin the Death.

Which is great. I believe they may be the whats-its appearing alongside Barbara in the below art.


Bizarre sidekicks notwithstanding, the whole package works for me in a major way.

Two more examples of Barbara the Bat artwork:



And here is the Nintendo DS version of the game in action. No, I don’t really get it either.



Barbara, may we soon see you again?

Thursday, January 10, 2008

Plumbers in Space

For your pleasure or possible immediate dismissal: A small bit of name- and Mario-related trivia that I figured warranted a mention, seeing as how this blog seems to exist right at the nexus of “video game dork” and “word nerd.” Only my last ounce of strength has prevents this blog from transforming into a form for fanboy foaming on about Super Smash Bros. Brawl, an upcoming Wii title that I explain to the uninitiated by likening it to Battle of the Network Stars with Nintendo characters and with the nostalgia factor ratcheted up to a power of at least four. Anyway, last night, the game’s development blog revealed that the central character from the Pikmin series will be included in the melee madness. (Not to be confused with that cash cow Pokémon, which Nintendo also owns, the description-defying and underappreciated Pikmin has a pint-sized astronaut leading around small, root vegetable-like creatures called Pikmin. They do his bidding. They die for him. Eventually, they help him repair his spaceship to the point at which he leaves, leaving the Pikmin without anyone to guide them around the various carnivores that also populate this terrible, terrible planet.) The below illustration should help.


What should be interesting to the video game-playing etymology nerds to whom this blog caters, however, is the astronaut character’s name: Captain Olimar. Just as Olimar’s design is based on Mario’s — short, portly, stick-outy ears and with a big round nose — so is Olimar’s name. In Japanese, Mario’s name can be spelled in three characters: mah-ri-oh. Read in reversed order, those characters make oh-ri-mah, which gave the guy his name in Japanese, “Orima,” which was then translated into English letters as “Olimar.”

Small things like this I find interesting.

Two other times I was doubly geeky:

Tuesday, October 9, 2007

Pantalones Giganticus (Or, the Devil Himself)

A little monster, quite literally, may be terrorizing my beloved, upcoming Smash Bros. Brawl.

ashley the strange, basically

I know, I know. Most people who read my blog could give a damn about the above witchlet or this video game or video games in general. But trust me on this one — there are interesting things going on here and I'm using them to touch on some of my pet interests: language, translation, urban legends, religion, unnecessarily close readings of lyrics and weirdly hidden counterculture messages in popular media. Just trust me.

Tonight's update at the Smash Bros. Brawl blog revealed that Ashley's theme from WarioWare: Touched! will be one of the game's musical tracks — and in an up-tempo, big band reconstruction, too. Personally, I'm happy. The original tune stands out in my mind as one of the more memorable video game songs I've ever heard. That's saying a lot, both because I've played a lot of video games and because music in them tends to verge somewhere between forgettable and irritating. Even more notable: Ashley's theme has lyrics. And they don't suck. I somehow doubt she'll be making a playable appearance. Nonetheless, this post makes for an interesting one at the Brawl blog in that Brawl designer and blogger Masahiro Sakurai refers readers to its Japanese version. There, you can hear the Japanese singer for Ashley's part — younger, sweeter and entirely less saucy. This strikes me as being noteworthy because, by and large, international video game companies either try to eliminate differences between different area's versions of the same game or just not mention them.

Just because I think it's a clever little ditty, here are the lyrics to Ashley's theme. (The parts sung by Ashley herself are italicized. The non-italicized lines are sung by a Disney's Haunted Mansion-style host of ghouls.)
Who's the girl next door living in the haunted mansion?
You better learn my name 'cause I am Ashley!
She knows the darkest spells and she brews the meanest potions
You might be the ingredient I seek

Don't let yourself be fooled by her innocent demeanor
You should be afraid of the great Ashley!
She doesn't play with dolls, and she never combs her hair
Who has time for girly things like that?

Eye of newt, I cast a hex on you
Grandma's wig, this'll make you big
Kitten Spitz, soon your pants won't fix
Pantalones Giganticus!

Oh no, not again!

She could rule the world, and still finish all her homework
Everyone knows that I'm the greatest Ashley!
You better watch your step or she'll cast a spell on you
I turned my teacher into a spoon

I must flip through my spellbook, and yes it's true
I don't have as many friends as you.
But I think you're nice and maybe we could be friends
And if you say no, you're toast

Who's the girl next door living in the haunted mansion?
You better learn my name 'cause I am Ashley!
Just remember this when you see her on the street
I'm the cruelest girl you'll ever meet
And for the sake of comparison, here's the lyrics to the Japanese version, translated into English. (Credit goes to GameFAQs contributor Enigmapoeia and his awesome video game song lyrics guide.)
Everyone's most popular person in the world
It's all about her Ashley
Everyone turn around to see her glance
It's only natural for Ashley, that's me

Everyone has an admiration throughout the world
It's all about her Ashley!
The great Ashley's magic is so supreme!
It's a party tonight!

EnOre Bmu N — it is a laughter spell
Si O I Ra Wn — what could be that spell?
I Ed A M — I don't remember this one
Ah! It's detestable! I'm getting bored!

Everyone's most popular person in the world
It's all about her Ashley
There are no impossibilities with the great Ashley
Nothing is strong to me!

The sea of the night sky has plenty of s
I am all alone
I want to make friends with everyone
How should I be good?

Everyone's most popular person in the world
It's all about her Ashley
The great Ashley's magic is so supreme!
It's a party tonight!
Far different, these two versions, but that could just be the translation. I can't help but pay special attention to the fact that the Japanese version contains a hidden backwards message in English. See that string of nonsensical letters in the third verse? It's the one part of the song that isn't normally sung with Japanese lyrics. (In the original, even Ashley's name approximates "Ashuri" more than "Ashley.") If you take the individual word parts and read them backwards, they spell "Made in Wario is number one." (Made in Wario is the Japanese name for the series of games we call "WarioWare" here in the States.)

That hidden message makes for a cute little footnote in all this, but it would seem to add credibility to the still-likely-false rumor that the English version of the song contains a Satanic message when played backwards. Yes, backwards messages from the Devil hidden in music is, like, one of the most played-out urban legends ever, I know. But the fact that Ashley herself comes off as a fairly evil character — in the games, her companion is a small impish demon named Red and she does live in a haunted mansion, after all— makes for a package that amounts to a cross-continental tangle of weird. It's a well-documented fact among Nintendo nerds like myself that Ashley's English theme, when played backwards, includes a line that sounds remarkably like "I have granted the kids to hell" or "I have condemned the kids to hell" or "I grant the kids to hell" or "I condemn the kids to hell." (This YTMND posting of it choses the first interpretation, but in the tradition of seeing pictures in clouds or the Virgin Mary in toast, you can take it however you like.) The only reason that anyone ever stumbled onto this fact is that the game the song debuted in included a mode in which various theme songs could be played at a tempo the player himself controlled. Odd, no? It might almost seem as though the programmers wanted the supposedly hidden message to be found. Allow me to explain: The game in question, WarioWare: Touched!, employed an usual control scheme in which players only used a stylus and the Nintendo DS touchscreen to play. In other words, no buttons, just various swipes and jabs with the little plastic pen-like instrument. The game also included various unlockable "toys" that basically showed off what one could do with said touchscreen. One of these toys was a record player, which could be used to play selected in-game music. And by swirling the stylus in either a clockwise or counterclockwise direction, one could either speed up or reverse the music, much as one could with a real-life record player. To some, the fact that Nintendo would have included such a feature further bolsters the notion that this whole backmasked secret message was intentional.

It wasn't. I don't work at Nintendo nor have I checked this out with any of the nice people who made this game, but I feel pretty safe in stating that the crazy conspiracy theory of Ashley-as-the-Devil and Nintendo-as-satanists amounts to utter bullshit. As far as urban legends go, however, it makes for a pretty good one.

For the one of you who actually made it to the end of this post, here's a clip from WarioWare: Twisted! featuring Ashley's intro sequence and her English theme song.


Tuesday, September 4, 2007

Vagina Dentata in the Mushroom Kingdom

It's late, but I'm seized by the urge to write. When this mood strikes me hard enough to pull my mind away from sleep, strange things that I haven't fully processed fly to the front in ways that make me think something may be a good idea when, in fact, it's actually not worth committing to type or even worth wasting mental energies on. Regardless, I'm awake now, and this is being written. So there.

As I mentioned before in the admittedly strange post on the faux-Greek goddess from a bygone video game, I've been following the progress of an upcoming Nintendo title — tragically saddled with the very Japanese title Super Smash Bros. Brawl — that, for all intents and purposes, will exist to delight me and solely me. It's a Drew fantasy — a culmination of pop culture crossovers the likes of which haven't been seen since Battle of the Network Stars blessed airwaves. In short — for those of you who don't remember or were so turned off by the depths of my geekdom that you simply refused to read either of the two Palutena posts — there will soon be a game which, upon insertion into my Wii, will pit the various Nintendo mascots, famous and little-known alike, against each other in battle, making for a kind of fanboy dream match in the grand tradition of the Flash-versus-Superman footrace debate. Masahiro Sakurai, the game's design director, has been giving daily glimpses of its progress on a blog — a brilliant marketing ploy that the brains behind TV shows, movies, music albums might want to consider — and I, like the entertainment-addled sheep drone I am, have been happily reading each post.

A little more than a week ago, Sakurai posted images from the game's story mode, which I imagine will attempt to make some sense of why these disparate characters — each with different body types and rendered in different artistic styles — would be interacting with and then beating the stuffing out of each other. (Example: Why would Donkey Kong have any reason to fight Link from Legend of Zelda? And if the fight has to happen, why wouldn't Link just stab the ape and be over with it?) The snippet of the story mode that Sakurai provided focused on the first boss character revealed so far, a giant, eyeless, lumbering, anthropomorphic plant monster named Petey Piranha.

Meet Petey.

braah! i should make you feel weird for so many reasons!

(A quick break: God, I love the Japanese. If it weren't for them, I would have never had a need to type out the phrase "giant, eyeless, lumbering, anthropomorphic plant monster.")

A relatively newer video game character who hails specifically from the Super Mario Bros. games, Petey is actually a hyped-up version of a minor monster that may be familiar to anyone who played the original Super Mario Bros. for the NES. Remember those strange Pac-Man-esque plants who hide in pipes, only to nip Mario's behind, cause him to die and drive many an inept seven-year-old to throw down their controller in frustration?

proto-Petey

Yes, those things. The age of video games has advanced quite a bit since 1985, at least graphically.

Anyway, Sakurai's post details that Petey has somehow grabbed a hold of Peach and Zelda — Nintendo's two leading ladies and arguably the two most famous damsels-in-distress in the history of video games. Not only does this herbofreak nab them both, mind you, but he also has trapped them inside two princess-sized birdcages, with one each held in one of his leafy "hands." The heroes then fight him, which you might think would be easy, given Petey's lack of eyes. Aside from lunging with his toothy mouth, Petey's main form of attack is swinging the cages — at you, at the ground, or directly into each other.



That last sentence forms the essential "what" of this post — the moment when mere pop culture nothing goes to strange levels and, at least in my head, demands examination. I've always said that there's something to video games. There has to be. People make them. Those people come from cultures with perspectives on life, death, sex and overall existence and something — something, I'm arguing — must filter into the final product and, thus, into the brains of the children and twenty-five-year-olds who play them. Personally, I think the scene Nintendo is offering with this bizarre fight is so laden with blatant, Freud-ready sexual metaphors that I laughed out loud when I first read of it.

First off, let's look at this wasabi-induced nightmare they're calling Petey Piranha. I'm initially drawn to his "head," which consists of big, rounded lips and a fringe of colorful petals. And let's not forget the very human pink insides. Despite that his name is "Petey," this plant monster, to me, is a passable example of the vagina dentata or "toothed vagina" motif. Observable in art and folklore to the point that it calls up quite a few results on a Google image search — one that is not exactly safe for work — from various world cultures, the idea of a ladyparts that can violently snap off a misterpart is, as far as I remember from Prof. Waid's class, a representation of a man's fear of sex, at least on its most basic level. Add to this gynecological symbolism the fact that Petey is, on his most basic level, a flower and the fact that he wears bikini bottoms and you get something spawned in the depths of a repressed gardener who's mother didn't love him enough. (Hide the shears.)

Now that we're on the same page as to what Petey is, let's look at what he's doing. First off, he's not being friendly. That fearsome roar clearly comes from a guy who has showed up specifically to cause trouble. He has also somehow imprisoned the two princess — demure, pretty, dress-wearing ladies who, especially in the early age of video games, took the passive "save me" role — and locked them up, effectively separating them from the male characters. (In the clip, Mario even gets cannonballed into the distance, leaving only the asexual, pink puffball Kirby to fight it out. Whatever happens at the end of this mess, nobody will be getting laid.) Then, as if to hammer the point in, Petey uses the imprisoned feminine characters as weapons, creating a situation where his opponent has a choice between being seized on by his toothy vagina mouth or being beaten silly by the imprisoned epitomes of video game femininity. And that's not even touching on the literalization of the porn premise "banging chicks in cages."



Fuck. They make this stuff for kids?

Screw Grand Theft Auto. At least that game is blatant in its attempt to corrupt the youth. This game is taking beloved, trusted video game icons and placing them in some of the most subversive, psychosexually suggestive situations I could dare to think of.

And I love it.

I just can't believe it happened, is happening, and will happen. Is Nintendo just trying to mindfuck their loyal customers? Or are the game's developers merely trying condemn the practice of passive femininity by literally knocking two princesses senseless? I suppose I should also mention the small bit of video game trivia I've picked up over my years of playing that might further help someone interested in trying to explain exactly what is going on with all this: In other countries, the character of Petey Piranha is known as "Mutant Tyranha" and is female. Does that make this all better? Or worse?

And seriously, if Banging Chicks in Cages isn't already the title of a porno, then it should be.

Thursday, August 9, 2007

Mangled Name, Emerald Mane

Correction: Make that the giant virgin with green hair.

Days after I note the relative obscurity of the character Palutena from Nintendo's 8-bit classic Kid Icarus, she reappears in large-scale high-tech glory. Figures. The Smash Bros. Brawl developers blog that I mentioned earlier posted some screenshots of the pseudo-Greek deity last night.


She's, um, a lot taller than I remember. The little video game mascots scurrying about below her can see up her toga, surely.

Sunday, August 5, 2007

The Virgin With Green Hair

As someone who has faithfully played video games since his single-digit days, I've been following the progress of Nintendo's Super Smash Bros. Brawl, a title for the Wii that functions basically like a Nintendo version of Battle of the Network Stars, only with punching and kicking instead of athletics. The last time I blogged about this game — the third in the series so far — it was to celebrate the fact that Nintendo had finally chosen to include the bygone mascot of the Kid Icarus series, from which my former on-screen alias and the URL of this blog get their name.

Last Friday, the production team's official development blog posted more screenshots of the game-in-progress, including the following image:


The figure in the background is Pit, the hero and essentially the namesake of Kid Icarus. He would appear to be facing the game's damsel — a pseudo-Greek goddess who, in the style of many female characters created in Japan, has green hair. We can't see too much of the woman, but the hair, the toga and the armor are a dead giveaway she is Palutena, whom longtime gamers like me remember from back when she was more crudely pixilated.

Palutena as she appeared in the original game's ending.


And as she appeared in the instruction manual. (In retrospect, this piece of art may have been one of the first examples of manga-styled drawing I ever saw.)


Palutena already represents an amazing cross-section of my fields of interest — video games, things Japanese and Greek mythology — but what's especially interesting to me about this rather obscure Nintendo character is her name. (Names, of course, are also one of the subjects I tend to fixate upon.) People who make Japanese games draw upon a wide variety of source materials when they decide what might look cool reduced down to colored dots that move in concert with each other. Books, movies, religions, mythologies, world history and freaky robots join together in a mishmash. The names of these elements often recall their national origins, but they can sometimes become unrecognizable once they're translated into the Japanese syllabary and then into English. (There's a long-running sidescroller series Castlevania, for example, that features several generation of the monster-fighting Belnades family, which I just recently realized is intended to have the more common surname "Fernandez.") Anyway, if you think about what "Palutena" might have originally been intended to sound like and look at the way she's dressed, you'll realize her name is a variation on "Parthenos," an appellation that sometimes preceded Athena's name to signify that she was a virgin goddess. As in Athena's temple the Parthenon. As in the scientific term parthenogenesis, or virgin birth.

That's Pa + Lu ("r" becomes "l" and a vowel bridge gets added) + Te ("th" doesn't exist in Japanese) + a feminine ending to make her sound properly goddess-like.

In short, this silly, insignificant video game character is actually a representation of Athena, one of the more important deities in Greek mythology. So there, was that interest-spanning enough? I've been trying for new heights. If it still needs a nudge over the top, here's one last bit: Palutena's arch-rival goddess is Medusa. Triple score!

EDIT: Despite Palutena's previously mentioned obscurity, she has a Wikipedia page. I don't know why I'm surprised.

Saturday, August 4, 2007

The Subspace Emissary: A Shout-out to Super Mario Bros. 2 and Wrecking Crew?

NOTE: If you subscribe to the "games only" feed of this blog, you maybe be confused as to why this is showing up. In truth, this is a re-post of an entry I put up on another blog quite a while ago. However, given that Back of the Cereal Box has focused more and more on gaming, I feel like it belongs here. Consider this posted for posterity’s sake.

One of this week’s updates to Smash Bros. Dojo, the development blog kept by Smash Bros. Brawl director Masahiro Sakurai, announced that the game’s strange story mode will bear the title “The Subspace Emissary.”


Correct me if I’m wrong, but isn’t this a pretty obvious Super Mario reference? In Super Mario Bros. 2, Mario and company could toss a potion onto the ground and create a doorway to another world called Sub-Space in which day became night, turnips became coins and the organ grinder theme of the game reverted to the original Super Mario Bros. theme. I’ve always assumed that the name Sub-Space was a play on the name of the game’s setting, Subcon, which itself was a play on the word subconscious.

super_mario_2_subspace

It would certainly go along with the general surreal feeling of Brawl’s odd single-player mode, what with the bazillion crossovers and the blending of game series that would normally have nothing to do with each other. It’s even weirder to me that Nintendo seems to be setting up this mode to be taken rather seriously.

The apparent Super Mario Bros. 2 homage wasn’t the only surprise. In the short video posted of part of a Subspace Emissary cutscene, Mario and Kirby get attacked by strange robot-looking dudes who fall from the sky and seem to assemble themselves out of nothing. They also look a hell of a lot like the Eggplant Men, the generic baddies from Wrecking Crew.

the creepo from brawl

and an eggplant Man, courtesy of gamehiker

The Brawl creatures are clearly the dumb, anonymous grunt-type enemies that so often populate video games, so maybe that’s part of the resemblance. But am I totally off base on this one? The Eggplant Man — or Nasubi Kamen, “Masked Eggplant,” as it's known in Japan — might provide a common enemy for both Mario, who battled with him in Wrecking Crew, and Pit, who fought a similar baddie in Kid Icarus, the Eggplant Wizard.

In any case, there’s some very strange and surprising stuff going with this game.

Friday, March 16, 2007

The Warios

This cover for +N, a Swedish gaming magazine, has already been well-circulated online, but I haven't yet heard anyone discuss something odd the artist implemented in the image. And I'm not talking about the lady Wario in the front row or the too-cool amalgam of The Warriors and Smash Bros.

warios-thumb

Whether it's wishful thinking or a case of someone knowing more than I do about upcoming releases, artist Kamekichi made some interesting choices regarding who he included in this Nintendo all-star line-up. At first glance, it would seem to be a take-off on Smash Bros., but take a second a closely look at exactly who's here. (And try taking that close look here, since the above image is so small. And while you zoomed in, by the way, just try not to notice that the Wario at the front-left is sporting a raging hard-on. Ha.)

Anyway, start with Wario — make him six o'clock — and move clockwise.
  • The Luigis directly above and behind the Warios
  • The Links
  • The Captain Falcons
  • The Waluigis
  • The Pikachus
  • The Marios
  • The Toads
  • The Koopa Troopas
  • Some shirtless guys in the back-left that I can't identify — possibly Kirby, by process of elimination, or maybe even someone from Punch-Out!!
  • The Samuses
  • The Ice Climberses
  • The Captain Olimars (form Pikmin)
  • The Balloon Fighters
  • The Pits (from Kid Icarus)
  • The Marths
  • The Zeldas
  • The Fox McClouds
  • One great, big ROB
  • The Yoshis
  • The Nesses (from Earthbound)
  • The Donkey Kongs
  • The Peaches
  • Conspicuously missing: Bowser and Jigglypuff
Just very odd that the artist managed to capture most of the actual Smash Bros. line-up, but would also include randoms like Balloon Fighter, Waluigi, Toad and Koopa Troopa. Probably wishful thinking in my part, but I have to admit they do all look good together.

Kamekichi's site is in Japanese, so I have little-to-no idea what anything on it means. However, there's more cool video game-based art available that you don't have to be multilingual to understand. For example, he has a Star Wars parody up involving various Nintendo folk.

"you're my only home... to find me in another castle."

There's also "Setting Sun," a take-off on Super Mario Sunshine, featuring Mario embarrassing Luigi.


And then there's an image of Luigi, theoretically embarrassing Mario if Mario was around to see him.


Kamekichi apparently has a thing for making the Mario Bros. inappropriately display their bulges. I tried Google-translating his site for some insight into his artistic method. What resulted was the following text, which accompanies the above image of Luigi.
There being a your strange edge, the Swedish game magazine “+N” you drew the cover of the March 6th sale number. The news item picture which with the sight “morning eye newspaper” which you have taken care usually is announced is opportunity.

Never, like this it is and can receive fish story with we did not think even in dream, but because it is the with special care opportunity, shaking the arm, you drew. Some kind of picture it cannot show here, but if perhaps the Nintendo Co. game fan, rejoicing, you think that it has become something which it can receive. Various news items (?)It is trained, die (laughing.)

Lastly, giving this kind of opportunity, as “+N” the people of the editorial staff, been the morning eye newspaper curator giving opportunity desk vessel cat, in those which in addition I draw thought gratitude is said to the people and everyone who are the [ku] from heart.

Thank you truly very much.
In short, not a clue.

Monday, May 15, 2006

Of Myths and Monsters

Meg Horexjhxi — Meg! — wrote me with a reminder of a new bit that will be of interest to Nintendo die-hards like her and me.
You probably already heard this, given your capacity for arcane information, but Pit from Kid Icarus is going to appear as a playable character in the next version of Super Smash Bros. It's called "Brawl."
I realized when she wrote that this news is also of interest to Back of the Cereal Box readers, for
I think many don't understand the origins of this blog's address and my AIM screenname. You see, "Kid Icarus" is a wonderful side-scrolling game Metroid-esque I played when I was wee. And played. And played again. In fact, I can still hear the tinny, early 8-bit theme song in my head. It stars a winged little guy with a bow and arrow. His name is Pit and he is on a never-ending mission to defeat Medusa and rescue the fair goddess Palutena. (Much later in life, I found out that this name was a Japanese corruption of “Parentha,” which is one of the names of Athena. Go figure.) Anyway, the game combined my love of video games with Greek mythology, as Pit had to fight characters like Cerebus and such. A good, long-standing childhood memory.

Now Pit is being updated for the next entry in the “Smash Bros.” franchise, “Smash Bros. Brawl.” The game pits old and new Nintendo mascots against each other in hand-to-hand combat, for no real reason other than to make a fun game. And seeing Pit re-imagined for a high power system makes me happy.

Here's Pit as I remember him from my childhood:



And here he is, computer generated and looking much more like the hero of Greek legend he was supposed to be. That is, of course, Greek mythology by way of anime.



Small victories. You take what you can get. I honestly can wait to wail upon the likes of Mario, Pikachu and Princess Zelda with arrows of pointy justice.