![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWlpKZ9uG1RD67mlmrJvPyQZSqzRNWatGmgEzK-d0JabWw5qDWcHQH5Qa5s9E2nhW7jWj_HSsminkqawtF-8W90Z1tzFimox6pm8Srvwjw-6RAH1_NmV-Og62KzYREMwN3dVp8sXtpb44/s400/wart_bad_dream_machine.jpg)
Has anyone else ever noticed that while the pluckable vegetables in Super Mario Bros. 2 vary from level to level, tomatoes only appear in the game’s final level? In the big bad’s room? With Wart and the so-called Bad Dream Machine?
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiECy1_0KEJdG6j1gS518RJ3IcJqaxZPUK0CxzDJMzR7AbSj2RxxC2CAPP6ZFJGmTswYclJVHWsr_kMiVpEK3IDkI46M_OeM72Z0mTf-NvbQ1N7ZlX8Dxx6GjXzuEDHCTJqC-qjzJTu5iQ/s400/super_mario_bros_2_tomato.jpg)
Am I the only one who’s ever noticed this?
Why would Nintendo bother to design a tomato and use it only in one room in the entire game?
And better yet: Why would Wart leave a machine in his hideout that produces the one thing that kills him?
And why is the one thing that kills him fresh produce?
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