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Showing posts with label street fighter II. Show all posts
Showing posts with label street fighter II. Show all posts

Monday, December 9, 2013

The Fireballs of Our Youth

It’s 1993 in a Pizza Hut arcade. I’m decked out in the most stylish Gecko Hawaii tee that Mervyn’s had to offer, and I’m standing in front of a Street Fighter II cabinet. I’m not playing. I either have no quarters or have already spent my allotted quarters, so I’m watching an older kid play. He’s fighting as Ken — the banana blond, He-Man-looking of the game’s two main characters, if you’re unfamiliar, and a practitioner of a martial art that involves throwing fireballs. Each time he shoots one off, Ken announces it by yelling the name of the move. (In a real-life fight, I realize now, this would reduce the likelihood of taking your opponent by surprise.) Curiously, the kid playing the game does this as well: Whether as a result of a nervous tic or rampant fanboy-ism, but he also announces the move every time he performs it. Only he doesn’t say it right. Instead of “Hadouken,” the proper name for the fireball, he says “All you can,” which is what it kind of sounds like, given the crude voice samples available back in 1993 and the context of a noisy arcade.



I put up with this until I could take no more.

— All you can! All you can!

— You know, that’s not what it’s called.

— What? All you can! All you can!

— When he shoots the fireball, he’s not saying “All you can.”

— Yes he is, stupid.

— No, he’s saying “Hadouken.”

— “Ha-doo-kan”? What does that even mean?

— It’s the name of the move.

— Who told you that?

— Nintendo Power.

— Well, it’s wrong. He’s says “All you can” because he’s saying “This is what I can do.”

— No, that’s wrong. If you listen on the home version, you can totally hear it.

— Why would he be saying some dumb made-up word?

— It’s not made-up.

— Yes it is. All you can! 

— No, it’s Japanese.

— Okay, now I know you’re stupid. Ken wouldn’t be speaking Japanese.

— Why not?

— Because, stupid: Ken is American. Why would an American person be speaking Japanese?

— Because this game is from Japan.

— Then why are there white people in it? Why aren’t all the characters Japanese?

— Because they wanted people all over the world to play it.

— And you think they brought this game to America and didn’t realize that they had the American character speaking crazy Japanese language?

— Yes.

— No, that’s probably against the law. You can have people speaking a language people don’t understand. How would you know what they’re saying?

— I don’t think that’s against the law.

— I’m going to ask my dad.

At this point, the older kid has lost — apparently yelling your special move names doesn’t help you win simulated fights, either — but on his way out into the pizza-consuming area of this establishment, he taps on the shoulder of another gamer at another machine and then gestures at me: “Hey, this stupid kid right here thinks that the people who own this place went to Japan Asia to buy their Street Fighter game, and then they didn’t even get the one that was for speaking American.” And he laughs and walks away.

(While I’m taking wild stabs at what we had, two key phrases are actual, verbatim quotes that have stuck in my head all these years — “Japan Asia,” in the style of “London, England,” as if Japan were the capital of Asia, as well as that classic shorthand for ignorance, “speaking American.”)

Daniel Stern voiceover: I didn’t realize it at the time, but that exchange actually foreshadowed a great many similar ones I’d have later in life, often with people in positions of power and who I sadly cannot just leave in the arcade while I enjoy my pizza. And that, maybe, is the saddest part of all.



Tuesday, August 10, 2010

Sumo Bathhouse Victory Mural

Words cannot express the fondness I feel for the below image.
Photobucket


You win? No. We all win.

(Via Game & Graphics)

Friday, July 16, 2010

Handsome Fighters Never Lose Battles

Like rewatching a movie from your childhood or rereading a book the younger you once enjoyed, looking back on old video games poses considerable danger to fond memories. In about two seconds, your adult eyes can recognize that this once-radical thing actually sucks and is totally for lame losers. However, sometimes the loved thing actually holds up, and when the older, (presumably) smarter and (likely) more jaded you re-encounters it you realize that you were not, in fact, a lame loser for liking it.

Today, I was happy to find an in-game, on-screen pixelated masterpiece from Street Fighter II — a thing that I once loved in a way that can only be measured in quarters and sore thumbs. The image depicts the game’s four bosses, who, based on the fire burning beneath them, are maybe also arsonists in addition to being martial artists. (Martial arsonists? Who torched the Terracotta Army of Qin Shi Huang?) Looking at the image now, I feel exactly what I’m supposed to and what I felt when encountering these big bads back in the day: “Those guys look so cool… and they’re going to beat the living snot out of me.”

street_fighter_II_bosses

Superficially, it’s nothing spectacular, but it works for me, aesthetically and emotionally. If these guys were in a band and this image was the album cover, I think I might want to buy that album, even though the music that this image would be associated with would probably be terrible and screechy. In any case, I felt reassured that so many sunny afternoons had been spent inside, getting challenger after new challenger knocked to the ground, unconscious. These four guys were a challenge.

And then, unforch, I found another image that maybe didn’t hold up so well and made me reconsider the fears I have that video games were and are lame and that I truly did waste my childhood.

street_fighter_II_gorbachev

Yeah, the Russian fighter’s ending — achieved once he defeats the vaguely Nazi-looking military man shown above — has him Russian dancing with Mikhail Gorbachev, even after Gorby had no U.S.S.R to be president of. Hokey-ski. Embarrassing-grad. On one hand, I feel like this says more about what Japanese people think Russians are like. On the other, it makes me realize that perhaps not every aspect of Street Fighter II stands the test of time.

(Both images via Game & Graphics.)

Street Fighter, previously:
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Tuesday, April 13, 2010

The Q in Question

Is it possible to make a retroactive cameo? The nature of a cameo requires the person making the brief appearance to be notable. Non-famous people making cameos are called “extras” — unless in the context of a struggling actor’s resume, in which case they’re called “diner,” “co-worker,” or “party attendee.” But what if he or she wasn’t famous at the time they made this appearance? But they linger on screen anyway, making them easy to spot after the fact?

This post won’t answer this — nor will it be about movies or actors or people glimpsed before their rocketship ride to fame. No, it’s about video games. (Ha! Caught you, people who don’t give a damn about video games!) And as far as video games go, it’s about a fairly obscure character from the Street Fighter series. He technically debuted in Street Fighter III but nonetheless seems to have made an appearance eight years earlier in a background in Street Fighter II. Weird, no?

q_in_street_fighter_II

Hit the jump for a little story about a mysterious robot named Q.


For a lot of fans, Street Fighter III is the black sheep of the series because it ditched a lot of the characters that made the previous games popular and replaced them with new ones that didn’t quite fit into the notion of Street Fighter. For example, the first incarnation of Street Fighter III lived up to its subtitle, New Generation, by featuring only two characters from previous games: Ryu and Ken. Replacing series regulars like Zangief and Dhalsim were a motley crew that, to many, seemed weird — a little darker, a little more twisted, a little uglier and generally not like the fighters who slugged it out in the Street Fighter II and Street Fighter Alpha games.

Examples:

street_fighter_3_necro_gill

On the left, Russian mutant Necro; on the right, bi-colored underwear model and big bad Gill.

street_fighter_3_elena_oro

On the left, peculiarly long-limbed African princess Elena; on the right, one-armed hermit Oro.

Maybe they’re not all that much stranger than, say, a green-skinned, electrified, feral man from Brazil, but it’s all in what you get used to, I guess. The website Fighting Street suggests that the Street Fighter III fighters do fit in with the rest of the crew because all of them — from any Street Fighter, that is — are equally derivative of other pop culture icons. In any case, Capcom may have heard fans’ dissatisfaction with the Street Fighter III line-up and filled the second and third incarnations of the game with some folks who looked a little more familiar. Street Fighter III: Second Impact saw the return of series villain Akuma as well as the introduction of Hugo, a hulking character inspired by an old Final Fight enemy. And Third Strike brought back Chun-Li — the Street Fighter’s main female character and one of the most recognizable female characters in any video game ever.

Chun-Li was not the only addition, however. Alongside a disarmingly tomboyish teen girl, a floppy-haired French hipster, and yet another mutant was Q, an enigmatic man wearing a metal mask and a Dick Tracy coat.

q_street_fighter_3_art

q_sprite_street_fighter_3

My reaction to this new character: “Hmm. Another weirdo,” shortly followed by “He kind of looks like The Question.” However, Frank Yagami, the guy who runs the website Fighter’s Generation, noticed that Q looked a lot like a character who had appeared in the background of Ken’s stage in the original Street Fighter II as one of the people cheering the fight from the side of a boat.

frank_yagami_q

Granted, the sprite of this background character is not especially detailed, but yeah — it does look like he’s wearing a trench coat and hat similar to Q’s. Furthermore, he also seems to be wearing the mask, though that could result from the lack of detail given to the nobodies cheering in the background. In console ports of Street Fighter II, the character is even more crudely depicted and sometimes even recolored. For example, check out the equivalent from the Super Nintendo version:

ken_stage_street_fighter_II_SNES

Not too Q-ish. But the original sprite from the arcade version does bear a resemblance to Q. So did Capcom make Q playable in Street Fighter III in order to round out the cast with more familiar-seeming characters? Maybe. On one hand, hardly anyone would recognize the Blurry-Faced Man Cheering on a Boat. However, as Yagami theorizes, perhaps the team behind Street Fighter III simply was scouring the backgrounds of previous games and said “Hey, what’s the deal with that guy, anyway?” From there, they could have chosen to flesh the character out, so to speak, and turned an otherwise unimportant background character into a larger part of the Street Fighter mythos. It wouldn’t be unheard of. The visual basis for Dan Hibiki, a character who debuted in Street Fighter Alpha in 1995, initially appeared in concept art for another character, Sagat, back in 1991 — long before the Alpha games were being made.

sagat_go_hibiki_dan

Given that anyone wearing these clothes would look similar — more or less like an extra in a winter scene in Mad Men — it would be tempting to dismiss the resemblance as coincidental. But it’s noteworthy that Q has no storyline to speak of, really, aside from an ending sequence that suggests that that there’s something to Yagami’s theory. In it, CIA agents are investigating Q and his unexplained appearances at events all over the world:

q_ending_street_fighter_III

And it’s particularly teasing that that last image shows Q lurking on a boat that looks a lot like that same one in Ken’s stage.

You’d think the matter would have been clarified in 2008, when Capcom released Super Street Fighter II Turbo HD Remix, a graphically superior version of the final installment of Street Fighter II. However, the Q-looking dude was omitted from the redrawn background.


As of now, Third Strike is Q’s only official appearance. Though Street Fighter III alums Dudley, Ibuki and Makoto made the cut for the newest installment of Street Fighter IV, Q did not. And until he does, the mystery of who or what he is will have to remain just that. Really, who was that masked man?

Street Fighter and thereabouts, previously:

Tuesday, December 8, 2009

Three World Warriors

Ryu, Guile and Chun-Li, as they looked back in the days when a certain globe-spanning martial arts tournament had a lot fewer competitors.

ryu

guile

chun-li

Please excuse the pinholes, tears and creases — these were tacked to my bedroom wall at one point.

Tuesday, November 17, 2009

A Pixelated Boob by Any Other Name

A preface: This does start out being just about video games, but eventually I get to boobs. Video game boobs, to be specific, but boobs all the same.

Way back when, I put up a post here on name oddities in video games. No, not that one. I mean the one about how three of the bosses from Street Fighter II exchanged names when Capcom translated the game for English-speaking audiences. It’s never been explained officially, as far as I know, but I agree with the notion that Capcom wanted to avoid possible lawsuits resulting from similarities between one of these boss characters, an African-American boxer named M. Bison, and the real-life African-American boxer Mike Tyson. (Really, would you want to enrage the guy?) Given that the original Japanese version had already recorded the voice samples — particularly those of the announcer, who would say things like “M. Bison wins!” or “Such and Such a Character versus M. Bison!” — it was easier to just shift the names so that M. Bison became Balrog (appropriate for a bruiser), Balrog became Vega (appropriate for the guy from Spain), and Vega became M. Bison (kind of a lame name, really, for the game’s big bad).

Back in the day, Street Fighter II “inspired” a whole host of similar games featuring combatants from many lands competing in globe-crossing martial arts tournaments. One of these has been rattling around in my memory for years, only vaguely recalled from the days little me used to play it at a pizza place where I grew up. This game was one of the paler Street Fighter II imitations, to be sure. The only clear memory I had of it was the presence of a scantily clad female fighter from Egypt stuck with the odd name Chaos. I finally Googled her and found that the title of the game was Martial Champion, which, it should be noted, is a pretty lame title for anything. Chaos, however, was there — indeed looking petty darn Egyptian, if because she was wearing a sexy Halloween version of a pharaoh costume instead of anything an actual Egyptian person would wear.

image credit: system 16

And here she is taking on the other female fighter, Rachael, your all-American girl-next-door who also happens to be ninja.

image credit: system 16


In the above image, they’re fighting on Chaos’s stage, which like Chaos herself looks stereotypically Egyptian. Why then, I wondered as a kid and wondered again now, is her name Chaos? Reading the Wikipedia page for Marital Champion, however, I found out. And the reasoning is similar to what prompted Capcom to switch around its Street Fighter II character names. What I didn’t remember about the game’s line-up of playable characters is that it also included a Chinese fighter — that special kind of hopping Chinese vampire, it turns out, even though I wouldn’t have known what one was at the time — who was saddled with the equally improbable name of Titi. In the Japanese version of the game, Chaos and Titi’s names were reversed, with Titi being a very sensible name for an Egyptian princess whose full name might be Nefertiti. and Chaos befitting the evil dude. But why the stateside switch? I presume the names ended up how they did in the international versions of Martial Champion simply because they didn’t want a lady fighter to have a name that would read similar to titty. Thus, the Egyptian princess got stuck with the name Chaos, for no apparent reason, and the freaky chaotic vampire got Titi. I suppose the vampire should have been happy that Titi wasn’t named Melonie, Busomania, or Princess Sweatercows.

So that theoretically explains that. But odd, isn’t it, that a scantily clad character can show her assets but not have a name that reflects those assets? I’d say that titty is an inappropriate enough word that the company that created this game, Konami, would have wanted to avoid the association, even if the name still does exist in the game, now attached to a male character. Still, it’s an odd notion that the mention of a slang term for breasts would somehow be worse than, say, the expanse of cleavage being revealed by Martial Champion’s other female character, Rachael. Practically no one remembers this game and the characters therein, so any strangeness perceived in Chaos, Titi and Rachael is pretty much a moot point. However, these are issues that persist in video games even today: the seemingly inexplicable name change thing, sure, but more importantly the odd issues of censorship, the whole “You thought this had to be removed but you let this slide?” thing.

One more bit about Martial Champion before I never mention it again: Aside from the Chaos/Titi confusion, the game’s English version seems to have been further doomed by a terrible U.S. marketing campaign. How unappealing — much less inappropriate to the look of the game — is the Martial Champion arcade flyer?


Holy Christ, that’s awful — as seemingly trying to piggyback on the success of Mortal Kombat, with its digitized life action fighters. Way to make a rip-off even more derivative, Konami.

Tuesday, March 3, 2009

The Spinning Hat of Death

Your interesting bit of information from the day, as far as I’m concerned, regards the object referred to in the title of the film Master of the Flying Guillotine. As fantastic as it might sound that anyone successfully removed anyone else’s head with what is essentially a rather unsafe hat attached to a bit of chord, the flying guillotine was not invented by the makers of the film.


It may have actually existed, though how it would have worked remains even more unclear. Wikipedia speculates that the device could have actually killed using poison rather than with razor-sharp blades that lop of the heads their hat-like base has come to rest upon. I’m hoping this is not true, if only so the device can keep its amazingly cool name — so good, in fact, that it even beats out the Chinese name, which translates to “blood dripper.”



Though the flying guillotine is most famous for having appeared in the the 1975 Shaw Bros. film, it appears in others as well. Master of the Flying Guillotine — which is alternately known by the even better title The One-Armed Boxer vs. the Flying Guillotine is worth seeing even if you can’t stand martial arts movies. And it’s amazingly generative. Aside from homages in obvious works like Kill Bill, the film has resulted in some strange pop cultural connections. As point out by this blog — which charts various sources from which video game developer Capcom “borrowed” character designs for its Street Fighter series — the film’s Indian martial artist yogi would seem to be an obvious inspiration for the Street Fighter II character Dhalsim, also a Indian yogi prone to physical combat and able to extend his limbs to superhuman lengths.



Why anyone thinks yoga masters would can stretch their arms and legs to such lengths is beyond me. And the notion that they would do so for the purposes of hand-to-hand combat makes even less sense, but then again until today the idea of the flying guillotine seemed preposterous too.

Wednesday, October 15, 2008

The Legacy of W.A. Stokins

So something funny happened: Video games and language collided once again.

I’ve mentioned before on this blog the video game Street Fighter II, that quarter-eating staple of middle school birthday parties that created a genre out of two people from different countries knocking the crap out of each other. Back in the days of the original Street Fighter II — that is, not one of the quasi-sequel modifications that inserted words like “turbo” and “super” and “championship edition” into the title — the game had eight playable characters and four non-playable bosses. Throughout all incarnations of the series, Ryu — your typical wandering Japanese karate practitioner — is the main character and one of his mistranslated quotes ended up making fans of the game think Street Fighter II featured a secret character.

victorious ryu on the left; beaten ken on the right

“You must defeat Sheng Long to stand a chance.” This was Ryu’s pronouncement over fallen opponents. What he meant by this isn’t clear, at least when it’s spoken in English. In the original Japanese, he’s actually saying “If you cannot break through the Rising Dragon Punch, you cannot win!” That “Rising Dragon” — in Japanese sho ryu — became translated into Chinese pinyin as sheng long. Not knowing what this mysterious “sheng long” referred to, American players assumed it was a proper name. In actuality, the phrase referred to Ryu’s signature move: a jumping uppercut that was useful for coldcocking both standing and airborne challengers alike.

The rumor of Shen Long’s existence became widespread enough those who frequented arcades that a then-widely read video game magazine, Electronic Gaming Monthly, pulled off a fairly successful April Fool’s joke involving the supposed character in 1992. According to a supposed tip from a reader named W.A. Stokins, Shen Long — a character purported to be the karate sensei of series protagonist Ryu as well as of Ryu’s American rival, Ken — could be fought in Street Fighter II, but only if players met some next-to-impossible conditions: play as Ryu, don’t take a single hit over the course of the game, and then face off with the game’s final boss but let the timer run out without landing a single hit against him. If successful, EGM explained, Sheng Long himself would emerge, dispatch the boss and then face off with Ryu in what would be the fight of his life.

hoax no. one

More than just being an optional, alternate boss, Sheng Long was proposed to be the guy to beat. Not only could he pull of the special moves of any of the game’s characters, these techniques hit harder when performed by Sheng Long. He was faster, too, and — what’s more — his even mightier version of Ryu’s Rising Dragon, which sent fists rising up not only triumphantly but also with the added benefit of being on fire.

W.A. Stokins’s tip was fake, as it would be learned by EGM readers who received the following month’s issue as well as anyone who actually managed to pull off the proposed challenge. (If his name wasn’t indication enough, his location was listed as Fuldigan, HA, which should at least have been conspicuous for looking like an obvious typo.) That didn’t stop the arcade monkeys from trying their best anyway, nor did it prevent the supposed tip from resurfacing in other video game magazines across the country.

hoax and prototype. it can be both. why shouldn’t it?

In the meantime, the character of Ryu and Ken’s master started appearing in Japanese comic book adaptations of Street Fighter, only under the name Gouken (which translates into English as “strong fist.”) The series was non-canological, of course, but that didn’t stop traces of this unseen character from creeping into the actual series. In the third quasi-sequel modification to the original Street Fighter II, Ken’s version of the Dragon Punch set his fist ablaze in a manner that looked a lot like EGM’s mock-up of Sheng Long. And in Street Fighter Alpha, a series that served as a prequel to Street Fighter II, Ken sported a ponytail, making him look even more like Sheng Long. Strange, when you think about it.

In the fourth quasi-sequel modification to Street Fighter II — its title, in full, was Super Street Fighter II Turbo — there existed an actual optional boss: Akuma, an insane brother of Gouken’s who used his martial arts prowess for evil purposes. (In Japan, Akuma’s name is “Gouki,” which translates to “strong spirit” or “strong demon.”) The conditions for fighting Akuma were far less difficult to achieve than W.A. Stokins proposed for meeting Sheng Long, but they required a certain level of skill. Also, just as Sheng Long was supposed to have interrupted the final boss fight and face-off with the player’s character himself, so to did Akuma. In its 200th issue retrospective, EGM noted the similarities between their prank and Akuma’s M.O. According to Shen Long’s Wikipedia page, Capcom has never confirmed nor denied connections between the fake character and Akuma.

Later, Akuma became a playable character and his ending sequence featured an image of both Gouken and an even older sensei — Goutetsu, the man who taught Akuma and Gouken.

bad brother on the left, good brother on the right

Despite the gradual emergence of Gouken as an actual inhabitant of the Street Fighter world, Sheng Long persisted in the United States, often around April. In 1997, when Capcom had finally brought the series forward in time with Street Fighter III, an April issue of EGM ran another article alleging Sheng Long’s existence. I doubt as many people believed the hoax. As Wikipedia notes, the article ended with a strategically placed ellipses: “To reach [Sheng Long], you will need at least six perfects and...”

hoax no. two

Capcom themselves repeated the joke a third time on April 1 of this year by hinting on its official site that Sheng Long would appear in Street Fighter IV. On April 2, they owned up to the joke but received some criticism for it anyway.

I wonder if fans’ harsh reaction to the most recent Sheng Long hoax was lessened somewhat by the news that came out of Japan late September: Ryu and Ken’s master would, in fact make appear as a fighter in Street Fighter IV. Finally. I’m sure Capcom had to clarify this point with a promise of “no joking” more than once.

not the shen long

The character, however, seems to be debuting as Gouken in both Japan and the United States, which means Capcom is passing on the opportunity to completely fulfill the fantasies of Street Fighter diehards who have wanted to see Sheng Long in action ever since April 1992. The use of “Gouken” instead of Sheng Long is interesting for a few reasons. For one, it accurately makes the character seem Japanese instead of Chinese, and for another, it reflects a gradual trend toward faithfully translating games into English rather than changing them to make their subject matter more Western-friendly. Thirdly, it’s worth noting that regardless of what Capcom decided to call the character, a name-based tie to his brother was already lost by virtue of the fact that Gouki had already been named “Akuma.”

A sidenote before finishing: So why did Capcom use “Akuma” for the Western version of the Street Fighter games, anyway? “Gouki” is hardly more understandable to the Japanese-illiterate than “Akuma.” Ever since I learned Akuma’s Japanese name, I wondered if the switch might have been motivated by the fact that “Gouki” sounds a bit like a certain slur against Asian people. In fact, “Gouki” sounds a lot like an adjectival version of that word. Just a random thought.

So that’s my exploration of this one small part of a video game series that most people my age have largely forgotten about. I enjoy that a translation error resulted in a rumor that ended up being perpetuated for more than sixteen years and which also may have also influenced the original product itself. Maybe an April Fool’s Day prank by some American guys working at a video game magazine did eventually become realized halfway across the world. That seems remarkable enough to merit a blog entry — though maybe not one this long.

I doubt anyone would have guessed people would have any reason to mention W.A. Stokins today.

Also: A previous entry on Street Fighter II and naming strangeness

Saturday, July 28, 2007

Where the Bloodbath Happens

Until I saw them without international martial artists hopping around in front of them and clobbering each other, I never realized how beautiful these backgrounds to old Capcom fighting games really were.

In order: Dan's Thailand stage from Street Fighter Zero 2, B.B. Hood's wartorn ghetto stage from DarkStalkers 3 and Ryu's dojo from Street Fighter II.




[ More: The Sigil of Slateman ]

Saturday, June 2, 2007

Mario Hacksploitation

Online prowling for obscure bits of Mario trivia has led me to SykoGrafix, a pop culture site that includes two installments of a feature on rare, illegal NES hacks, FreakyNES. Both volumes one and two of FreakyNES showcase some great Mario hacks. Diehards probably already know of them, but I figured it couldn't hurt to post them here.

Somari

mario wears a tank top, apparently


Well-known among both Mario and Sonic enthusiasts, Somari is the Master System version of the original Sonic the Hedgehog title reworked to feature Mario as the hero. Mario seems to be a bit taller than he appears in his licensed games. Oddly, he also has the spin dash move, which Sonic did not pick up until Sonic the Hedgehog 2. The Wikipedia page on Somari claims that it's unknown exactly when the game came out, though the screens claim that the "Somari Team" released sometime in 1994, possibly in Hong Kong, South America and South Africa.

ROMs of it are available online, though many come with the warning that gameplay is a little woogy — it is, after all, a hack — and can freeze up without warning.




For more on Somari, check out the following sites:
Mari Street Fighter III Turbo

If the mental leap it took to implement Mario in a Sonic game was a small one, this one clears the moon. A hack of Street Fighter II for the NES — a system for which the title was never released in the first place — plus a bunch of weird palette swaps of the original cast and, for some reason, Mario. Check it out.



The fellow who posted the YouTube video above claims Mario plays kind of like a cross between Ryu and Dhalsim, which I guess makes as much sense as anything else in this strange, strange game.

Kart Fighter

Easily one of the better made Mario hacks out there, Kart Fighter features the original eight racers from Super Mario Kart duking it out, Street Fighter-style. Many have dubbed this a spiritual predecessor to Smash Bros. by virtue of being the first chance gamers got to see Mario and company beating the crap out of each other.

the cartridge art

Note that the above image is a slight re-styling of Nintendo's official art for Super Mario Kart, just slightly redrawn so that it doesn't look like anybody is driving a go-kart, Peach isn't wearing a crown and Mario's hardly in the image. However, everyone is still in the same basic position and standing in the middle of a raceway, now for no apparent reason. Compare:

and what the cartridge art was going for

As the below screenshots indicate, the game looks surprisingly good. Those backgrounds are mostly created specifically for the game, I think, as are the character sprites.


clearly, some of the mario kart special moves have carried over.


toad has never looked so mad. or so tall.

princess lana + chun li = kart fighter peach, apparently

not only do certain characters appear under their japanese name,
but yoshi does so under the strangely over-anglicized yossy.

Some background graphics, however, come directly from the Capcom NES title Little Nemo: The Dream Master, one of which — the mushroom forest — is seen in the Luigi vs. Yoshi fight on this page.

Here's a clip of the game in action.



For more Kart Fighter, check out the following sites:
Tiny Mario Adventures and other such nonsense

There's tragic little info on this title available online, but I'm guessing that's because it sucks. It's the NES Tiny Toon Adventures with Mario subbing in for the main character, Buster Bunny. But if I remember this game correctly — yes, I'm admitting to actually having played the original in my youth — the game gives players a choice between playing as other characters too. That would explain the Sykografix writer noting the odd phenomenon of Mario suddenly turning into Plucky Duck.

RomHacking.net
notes that various forms of this game are also known as Super Mario Adventures and, for some reason, Mario 16. Also, the between-stage cutscenes apparently still feature the Tiny Toons cast, leading to an overall nonsensical and half-assed feel. However, the screenshots posted there seem to tell a different story, given Mario's prominence. Also, the overall look of the game seems different enough from the screenshots glimpsed in the FreakyNES article that they might be referring to two completely different Tiny Toons-Super Mario mash-ups.

Here's what I got, from whatever game it may be from.


who is that blue ninja-looking fellow? i suppose we'll never know

however, that's definitely tiny toons villain montana max depicted in the statue.

What can be made of all this? No clue. Some questions are better off unanswered.

In closing, I'd like to say that I don't know who made this games or what possessed them that any of this would be a good idea. (Though I suppose they may have made a quick buck here and there.) But I'm glad they did. And an extra thanks to SykoGrafix for listing these rarities together — again, in FreakyNES Volume One and Volume Two — and prompting me to look into them.

And for more phony Mario goodness, check out "Psuedo Mario, Then and Now."