Pages

Showing posts with label little nemo. Show all posts
Showing posts with label little nemo. Show all posts

Saturday, March 15, 2008

Pajama Hero

Heroes always arrive late… to bed.

Looking back through old bookmarks, I stumbled across a Destructoid review of an old Nintendo game, Little Nemo: The Dream Master, loosely based on the spectacularly surreal comic strip. Designed by Capcom, the same company which had released the Mega Man sidescrollers, the game actually owes a debt to Super Mario Bros. 3, as the title character bounces through stages while borrowing the powers and costumes of various animals — frogs, mice, moles, lizards, and, in an instance that would be echoed eighteen years later with Super Mario Galaxy, bees. Aside from reigniting my passions for both this game and the original Nemo strip, the Destructoid post imparted a little jewel of trivia: In Japan, where Windsor McCay’s work would have probably been even less known among the gaming tot crowd than in America, the game is simply known as Pajama Hero, which, of course, is the best possible name for anything ever.

I’m not clear if the Little Nemo game has any official connection to the Little Nemo animated film, which even my child brain could pick out as utter rubbish and which was released in Japan in 1989 and in the U.S. in 1992. Without that pop culture reference link in the middle, I’d like to think that Nemo’s adventures took him from the below image, which I scanned from the bound volume retrospective I bought in high school…

a little nemo thanksgiving. (see here for larger version. )
… to this, a video clip showing the game’s first level.


Not a lot carried over from the original strip to the game. The reconfigured version even casts Flip is a helpful character instead of a cigar-chomping miscreant. A nice touch on Capcom’s part, however, would have to be the fact that every stage begins with Nemo hopping into bed and ends with pleas from Nemo’s parents to adjust his sleeping habits.

“Pajama Hero,” though. Can’t get over what a perfect pairing of words that is.

Saturday, April 14, 2007

Penguin Kun Wars

Along with every other retrogaming geek who follows blogs on the subject, I found out this week about Nintendo8.com, a site that bypasses the clumsiness of vintage console emulation and instead allows you to play old Nintendo Entertainment System ROMs in a Java application that opens up right in your browser window.

In short, I can play the beloved Nintendo games from my childhood anywhere that I have speedy internet access. And not just the big titles, but obscure, old stuff like Mickey Mousecapade or Little Nemo: The Dream Master, neither of which the majority of people reading this now will probably recognize but which, time provided, they might enjoy. What’s additionally great is that Nintendo8.com allows me access to a whole library of old Nintendo titles that I even my better-allowanced couldn’t. Two words: “Japanese games.”

I’ve had vague awareness of old games that for whatever reason — goofiness, large amounts of text needing to be translated, inappropriate content of a sexual nature, the presence of heathen religious icons, or just astounding shittiness — never crossed to American shores. That has all changes. As such, I will be profiling some of the more entertaining Japanese-only games here for as long as it takes for Nintendo to shut this website down

Today: Penguin Kun Wars, which makes about as much sense as the title would imply. In a nutshell:
  • You are a penguin.
  • You throw purple balls across a table at another woodland creature, the object of which being to get all the balls off your side of the table.
  • At the match’s midway point, a glowing boomerang will begin spin across the table for no apparent reason.
With that setup, I feel okay not paying to play this game. The screenshots really do the Penguin Kun Wars justice.

The title screen. Me: "Sure, I'll play this." I was three years old. Also, that's ASCII the video game company, with no formal relation to the character set.


What you, the apparent penguin, are up against: quite a few yellow bear- or mouse-looking creatures, about as many pandas, exactly three koalas and two of what I think might be a Japanese programmer's notion of what a beaver looks like.


Of course, within moments of the match beginning, the penguin is beaned by a ball and knocked unconcious. He screams in agony. The yellow bear-mouse is merciless.


No matter. This penguin can muster the strength to overcome the schemes of what is the game's easiest enemy.


And then, for no apparent reason, the bear-mouse follows the penguin for a bonus round. In space. Floating UFOs track the characters' movements, thus preventing both penguin and bear-mouse from catching or throwing balls.

No points were awarded in the bonus round.


And then Mr. Penguin moves up in the world. Curiously, each of the bear-mice seem to have lost in the first round, I'm guessing as a result of their having wasted energy pondering why and what they are.


Short but sweet. The match nature never intended — penguin vs. panda — ends in humilation for the former. And in front of such beautiful, symmetrical snowcapped mountains, too.


Not wanting to watch my penguin be reduced to tears again, the window is closed. Penguin Kun Wars will not be played again.