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Sunday, December 4, 2011

What You’re Naming the Comic Villain in Your Children’s Fantasy Novel

And if not what I mention in the post title, then surely this may be helpful in securing a triple score in Scrabble when larked isn’t show-offy enough.
darkle (DARK-ul) — verb: 1. to become clouded or gloomy. 2. to grow dark. 3. to become concealed in the dark.
Seriously, who knew that sparkle had an evil twin? Darkle names an action that’s sinister in every way that sparkle is gaudy and bright. It’s actually quite true to the words’ meanings that while sparkle gets all the glory, next to nobody would know or even believe darkle was an actual word. But though darkle rhymes with sparkle, the former doesn’t share much etymological DNA with the latter. Darkle arises from the word darkling — a noun meaning “darkness,” an adjective meaning “dark” or an adverb meaning “in the dark” — as a result of back-formation, the same process that gives English words like euthanize (from euthanasia), buttle (from butler), diplomat (from diplomatic), pea (from the now obsolete pease) and the debatable, singular kudo from kudos.

You might feel like people don’t think that much about the words they use every day, and that’s probably true: They don’t think about it. But they don’t have to. Words like these show that the process of language is so ingrained that people can easily rebuild and reinterpret words using rules that similar-sounding words already follow. And that’s kind of neat.

One note about that word darkling: That’s not the verbal suffix -ing at the end. It’s actually the Middle English noun suffix -ling, which renders a word “a younger, smaller or inferior version of what is denoted by the original noun” or simply connected to that more familiar noun, according to Wiktionary. Examples? Of course. Consider duckling, fingerling, gosling, earthling, foundling, hatchling, sapling, suckling and yearling. Not an example? Lisa Ling. The Ringling Bros. probably are not, either, but maybe they should be?

Hat tip to Dina for the suggestion.

Previous words of the week after the jump.
Word nerd? Subscribe to Back of the Cereal Box’s word-related posts by clicking here.

Tuesday, November 29, 2011

The Further Sexual Misadventures of Medusa

It has been a trying day, and this is all I can offer you.


It’s as sensible a follow-up as any to my idiot ramblings on Medusa’s sexy underpinnings.

Monday, November 28, 2011

So Lonely in Your Company

To some, this might not sound like a compliment, but I’m honestly praising this song when I say it goes from Chris Issak to good era Peter Gabriel in about six seconds. Plus, there’s a dash of the “Take on Me” video, though the song overall does not skew all that 80s.


I wish I hated an ex enough to relate to the lyrics. I’ll just pretend.

Sunday, November 27, 2011

The Sinister Icy White Hand of Death

When it comes to blogged content, Boing Boing is the end in that once an item makes it onto this particular blog, it’s everywhere, it’s dunzo, it’s beyond the relaying in any formal way. Boing Boing has that much push. Or pull. Or whatever motion information moves in nowadays. Furthermore, most of Boing Boing’s grabby content gets picked up and reposted that same day by major blogs anyway, so the idea of repackaging it for a dinky personal blog is especially silly. And yet I’m writing this post anyway, simply because I haven’t learned anything else in recent memory that so deserved to be called awesome, in all senses of the term.

Also, it allows me to toss off a reference to Calvin & Hobbes, and I don’t get to do that often enough.

Also, it’s also my word of the week.
brinicle (BRAI-nih-kel) — an undersea ice formation similar in form to a stalactite.
I could go one about it, but few words could convey as much as could the BBC documentary footage that Boing Boing featured last week. And here is that footage once more, simply because watching again and again does little to diminish the beauty of its destructive power.


It might remind me of that movie The Abyss, if I had ever seen it, but for now let’s just say it reminds me of what I think The Abyss should be about. It’s tough to make starfish seem relatable, I say, but I have a hard time not projecting my own fear onto them as I watch them skitter aimlessly and blindly while this ice-cold death ray makes contact. I’d compare it to a game of Hot Lava if the comparison weren’t so wrong, temperature-wise. And yet none of this surprises me so much as the fact that the above video, filmed in 2011 for the BBC’s Frozen Planet series, marks the first time the phenomenon had ever been captured on film and, thus, been made available to be seen by non-undersea explorer-types like myself. And you, for all I know. (Do tell.)

Since this is a word-of-the-week post, I’ll at least point out that the term’s etymology and a portmanteau of brine and icicle does little to convey its awesomeness.

A technical note: I usually try to write out the pronunciation in my words of the week phonetically, except when I forget to. I tried this week, too, but I couldn’t figure out the clearest way to represent the long “i” in brine. Anyone?

Previous words of the week after the jump.
Word nerd? Subscribe to Back of the Cereal Box’s word-related posts by clicking here.

Friday, November 25, 2011

Red Rocket Reducer

One day, some clever person will invent an app to address and eliminate the problem of obstructive dog wang ruining otherwise pleasant photographs.

 
If this exists — and I’m talking about a mini-program that can turn canine peen into mere furry underbelly with a single swipe — then there’s hope for amateur dog photographers anywhere. In the meantime, I’m inclined to just tell people it’s an extra foot.

Thursday, November 24, 2011

A Short Story About 7-11 Cream Cheese

Around four yesterday afternoon, my mother tasked me with getting the butter necessary to complete something we call “pumpkin gooey cake.” No, I don’t know why we never picked a more appetizing term, and no, I’m not sure what set the precedent to place the adjective after the noun, ESL-style. Honestly, the pumpkin gooey cake would probably be better off without the second stick of butter, seeing as how the other ingredients render it a sort of autumn-festive lethal injection. But whatever.

So off I drove into town, in hopes of finding the single least-busy food emporium that might have butter. Not because I have any faith in its food selection but only because it’s the store closest to my parents’ house, I stopped at 7-11. A quick check of the shelves yielded no butter, so I asked the cashier.

This is how he responded: “Butter?” (Technically “butt-air” would get closer to his pronunciation, but the important part here is the question mark at the end.)

Me: “Yes.” (I waited. I grew impatient.) “Do you have butter?”

Cashier of indeterminate ethnicity: “Butt-air. In the case.”

Me: “Can you show me where? I didn’t see it.”

Him: “In the case. Next to… the case.”

I did another sweep of the 7-11 cold storage. Weird single-serving milks with fruit flavors inexplicably added to them? Check. Gray meats cut into identical geometric shapes? Check. Cream cheese? Check. I returned and asked again, but he insisted that butter existed in this place, and I wanted to believe him. “Can you show me?” I asked. This is how the cashier responded: laying his left hand flat, palm facing toward the ceiling, as if he expected me to place something on it. He then clenched his right fist and moved it back and forth over his left hand. “Butt-air!” Well, he had me there. Though he ignored the spirit of my question, his little pantomime had, in fact, managed to “show me” butter, at least in the sense of how it might be demonstrated in a game of charades. (Do note: The gesture for “butter” is not perceptibly different from the one for “cream cheese.” This may come in handy one day.) “No, I need butter. It comes in a cube,” I explained. And I tried to suggest the rectangular prism that is the butter stick with my hands, which is harder to do than you might expect. No response. Now I used my hands to point at the case. “Show me,” I said, hoping he’d get it.

He did, in fact, leave from behind the register and walk to the cold case — past the weird fruit milk, past the gray lunchmeats and directly to the cream cheese. He retrieved one and held it up. “Butt-air.”

So, of course it turned out that the 7-11 didn’t have butter and I had to go to a different store. (There I met a relative I literally had never interacted with before, but that’s a different story.) I got the butter. But when my mother realized this morning that she lacked the cream cheese necessary to complete a different recipe, I knew where to go. I walked in, headed to the cold case with purpose and grabbed an eight-ounce canister of cream cheese. When I reached the front of the line, a familiar face was waiting for me. He grinned as he scanned my cream cheese. And holding the label up for me to see, he proclaimed, “See? I told you!”

Wednesday, November 23, 2011

Terminal Penguin Disease

It's trite to tell everyone how you're thankful for your family or your newly rebuilt house or your one good eye, so I'm taking this day before Thanksgiving to share something I'm thankful for: a video game I never played. Like actors who once appeared in McDonald's commercials, some now highly respected video game creators had less than auspicious beginnings, and 1UP.com has collected a few of these early forays into the industry. Included in the round-up was the video game debut by Hideo Kojima, the guy whose name is today synonymous with the Metal Gear Solid series and all associated espionage, plot twists and James Cameron-esque military mech. Kojima's first game was not that. It was a 1986 release for the MSX titled Penguin Adventure.


Yeah, this is what it looks like. Given Kojima's rep among gamers as an innovator and an auteur, this should be funny. (If you are not laughing and don't know what a Metal Gear is, do keep reading. It gets better.) Never having played an MSX, I've never gotten my hands on Penguin Adventure and have therefore never been able to help Penta (heroic blue penguin) venture off to find a magic golden apple in order to cure the ailing Princess Penguette. Not that I would have wanted to. You see, even if this game might have starred cartoony, anthropomorphic penguins, Kojima still had a hand in the development and slipped one of his now-trademark "gotcha" moves on the player. If you reached the end of the game and retrieved this stupid golden apple, you'd return to your little penguin-apolis to find that… Princess Penguette is dead, for you arrived too late. In the spot where she breathed her last, all that remains is a portrait of her in healthier times.


In fact, according to 1UP, the only way to get a "good" ending, in which Penguette's insides didn't rot and boil in her own penguin body, was to pause the game "once and only once" during play. The instruction manual and the in-game text offered no hint about this, which doubtlessly led to Princess Penguette dying a thousand needless deaths and young video game players being soured on penguins forever. So while I applaud Penguin Adventure for including one of the single most dicked features in any video game ever, I have to say that it's easier to appreciate its evil genius from afar, from the perspective of someone who never played it.