As I was tossing out old magazines to make way for the 2009 stack, I came across an issue of
Retro Gamer, a British publication which focuses specifically on the chunky gloriousness that is old video games. An apparently regular feature is “Pixel Perfect,” in which a certain game’s sprites are showcased — not just for being good enough considering the technical restraints of the time but instead for being aesthetically pleasing in their own right. The issue I picked up happened to honor
Super Mario World and its enemy sprites in particular. Yes, their every colored block component is visible, even at a distance, but
Retro Gamer encourages us to see this as a positive.
The scans:
It might be odd for some people my age to see a game that debuted in 1991 be held up as iconic, even though pretty much anyone who regularly held a video game controller that year would know that
Super Mario World is held in high regard. Looking at the character sprites laid out in a grid, however, with whatever
Mario game they debuted in noted beneath, I can’t help but to notice how many of these characters never appeared again after
Super Mario World and which, consequently, didn’t become such weirdly large parts of my childhood.
Who is it, I have to wonder, that gets to decide which ones get to become series staples and which ones fall by the side? Who decided that the
Porcu-Puffer or the
Dino-Torch were so inherently flawed that they didn’t need to appear in any subsequent
Mario games? What made them so inferior to the rest of the minions pictured in the second scan? And who thought it necessary to bring Pokey back from the obscurity of
Super Mario Bros. 2, resulting in the segmented, ambulatory cactus’s appearance in nearly every subsequent
Mario game? (Damn activists and their pro-cactus agenda.)
Maybe more importantly, I note two facts in the infobox on the right side of the first scan: in order, “[
Super Mario World] is known as
Super Mario Bros. 4 in Japan” and “
Super Mario World’s direct sequel was
Super Mario’s Wacky Worlds and was supposed to be released on the CD-i.” I’ve read about
Wacky Worlds a bit online and recognize that it is the
Mario game that never came to be. And I realize that
Super Mario World was released in Japan with the subtitle “
Super Mario Bros. 4.
”See? And it makes sense, especially given that
an earlier incarnation of Super Mario World featured Mario sporting the raccoon tail that allowed him to fly in
Super Mario Bros. 3. (Like in real life!) But if this Super Nintendo launch title is
Super Mario Bros. 4, then what is
Super Mario Bros. 5, especially if the horrifically titled
Wacky Worlds — that is, the “direct sequel” to the subject at hand — never came to be?
In 1995, Nintendo released a sequel to
Super Mario World:
Super Mario World 2: Yoshi’s Island, which starred Mario in infantile form, clinging tenaciously onto Yoshi and screaming like a banshee when the two were separated.
It would seem logical that an actually published sequel to
Super Mario World would get to take the title of
Super Mario Bros. 5, but I’m not sure that this game actually should. Essentially, this game departed enough from the standard
Mario hop-and-bop gameplay that it birthed Nintendo’s
Yoshi games as a series in their own right, what with their egg-tossing and constant eating. (They’re like a primer for bad motherhood.)
So if it’s not
Yoshi’s Island, maybe it’s
Super Mario 64 — the first 3-D
Mario game and the second title to continue the trend of one-title-per-system that began with
Super Mario World. (If the Wii gets a follow-up to Super Mario Galaxy before a new age of Nintendo systems dons on it, it would be the first in years to break this trend.) Of course, you could also say that
Super Mario 64 was the start of the al the games where Mario could run around in any one of 360 degrees from where he’s standing — yes, that
is different than up, down, backward and forward — like in
Super Mario Sunshine and
Super Mario Galaxy. So, essentially, this one may not be the true sequel either, if you look at it instead as the first in a new series.
Really, if any game deserves to inherit the subtitle
Super Mario Bros. 5, it would be a game that most people probably didn’t play and which has never been ported to any latter-day Nintendo system:
Super Mario Land 2: Six Golden Coins. It was the game that introduced that Freudian nightmare Wario as well as the second
Mario outing for the Game Boy. The game did its best to re-create the basic
Super Mario World graphics and atmosphere and gameplay with the magic of creamed spinach color. But even if it was the title that deserved to be the true follow-up to
Super Mario World, it should get nixed for the same reason that the previous two games should: It spun off into a radically non-
Mario direction. Its sequel,
Super Mario Land 3 starred not Mario but Wario, who later went on to bop-and-hop through five more games, each with a more Wario-specific style of gameplay. Beyond that,
Six Golden Coins is already a sequel to another game: the
Super Mario Land, which owes more to the original
Super Mario Bros. than anything else.
The conclusion: None. There is no
Super Mario Bros. 5, and, thus, it’s stupid to imagine what could deserve that honor.
Realization: Anything that had a chance at having the honor immediately lost it by spinning off into its own thing. Boo.
Additional realization: I think I hate Pokey.
Third realization: What the hell ever happened to the Koopa Kids, foremost among them Morton Koopa Jr. — the only video game character to be named after trash TV titan
Morton Downey Jr.?Other noteworthy
Super Mario-related posts: