In memory of Hannah, noted former Santa Barbara resident, I present a word worth knowing, courtesy of Hannah's birthday present to me, a book titled Depraved and Insulting English.
Tittery-whoppet.
It's an archaic euphemism for the female genitalia, and easily the best word in the book. (Even better that two runners-up, "licktwat" and "aerocolpos.") Now use it three times in casual conversation and it's yours.
Wednesday, October 10, 2007
No Respect for the Superball Flower
Pretty sweet. This is apparently a scan from GamesTM magazine — or possibly Games magazine — that initially went up at Go Nintendo.
My one quibble: The flower-looking power-up from Super Mario Land does not, in fact, grant Mario fire powers. It gives him the power of chucking superballs. The Superball Flower, maybe?
click for a larger, readable version
My one quibble: The flower-looking power-up from Super Mario Land does not, in fact, grant Mario fire powers. It gives him the power of chucking superballs. The Superball Flower, maybe?
Read more:
die wunderkammer,
mario,
nintendo,
super mario bros.,
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Tuesday, October 9, 2007
The New Zealand Story
The time has come again for me to venture into strange and wonderful video games that I never played as a child. Today's pick: The New Zealand Story, also known as Kiwi Kraze. I can vaguely remember seeing a flashier version of this game in arcades way back when. And given my proclivity for all things New Zealand, you'd think I would have bothered to plunk in a few quarters. Not so. However, I found an emulated version of the NES port of the game at Nintendo8.com and decided to give it a shot.
After all, this game was made by Taito, which also produced a more familiar and more popular video game, Bubble Bobble, the characters from which later went on to appear in Snood-inspiration Bust a Move. All that, plus a heroic kiwi bird protagonist? How bad could such a convergences of quirks be?

Based off this title screen, pretty damn bad.
The hell? What is that font? What is with the strange grinning bear face under the top score? And what, for the love of God, are all those green monsters? Not one looks even remotely like a kiwi or anything remotely New Zealand. It's not the other kind of kiwi that I'm meant to play as, is it?
This, friends, does not bode well. Maybe if I watch the attract mode a little while longer, this will get better.

It didn't.
A be-goggled bear firing an arrow and riding on the floating disembodied head of another bear. And those names? Not a single Japanese one in the bunch.

My antagonist!
Wikipedia tells me that this warlus-looking fellow is actually a leopard seal — a carnivorous species that actually does live in New Zealand but doesn't, to my knowledge, eat kiwi birds. Yet nonetheless Mr. Purple Leopard Seal appears to have stuffed a gaggle of kiwis into a sack, surely not for benevolent purposes. As the heroic kiwi, it's my job to rescue them, one by one.
Here we go.

Okay, I apparently misspoke when I called the hero a kiwi bird. The limitations of eight-bit video game technology — or, perhaps, the designer's understanding of what a kiwi bird looked like — have resulted in the controllable character looking more like a standard farm baby chick. And what that sleeping olive-colored beast in the cage is supposed to be is completely beyond me.

Am I in a zoo or a children's playroom? Without knowing the answer, I'll push my little kiwi onward, past the hordes of villainous conches, which periodically spit out green globs of goo. Having never encountered wild conches, I'll have to assume this trait is taken directly from real life and that said goo does, in fact, make you die instantly.

Ack. Apparently the leopard seal has also employed strange British police officer-style minions, which, of course, toss boomerangs. The various stereotypes of the British colonies have been melded into a single, mindless, generic video game enemy.

Tragically, the game employs the one-hit-and-you're-dead rule, a vestige from the arcade days when people were being duped out of their quarters and tokens. On a home console, it's more frustrating than anything else.

An exit! And a baby kiwi colleague! Can I be done with this now?

With this part, at the very least. In all, that was rather painless. You know, except for dying.

The map screen.
WHAT?! I'm actually in New Zealand?! Auckland, no less?! Jesus! They should have just called this Escape from Auckland. Had I realize that Auckland was full of all manner of projectile-vomiting mollusks and crazed colonial stereotypes, I would have never vacationed there. KrisDina, if you're reading this now, we're lucky to have escaped with our lives. I'm sure The New Zealand Story resulted in countless children developing negative impressions of little Australia Jr., which is why nobody ever wants to travel there today.
I don't know from experience, as this game's shoddy controls and tinny music angered me such that I never actually had the patience to get Mr. Kiwi Chick out of Auckland, but I'm told each subsequent stage is also based on a real-life New Zealand locale. (I'm assuming, however, that the stages represent this places in name only, judging that the Auckland I saw wasn't made entirely of butter yellow bricks.) The stages, in order, as as follows: Rotorua, Waitomo Caves, Wellington, Strait Cook, Hanmer Springs, and Mount Aoraki.
Weird, to say the least. Bare minimum, I can presume that somebody actually looked at a map of New Zealand before retuning to de`sign more anonymously weird enemy sprites.
Like I said, I got bored before I got out of Auckland, so let's pick up — and end off — there.

Mr. Kiwi was approached by what I can only describe as a floating, pink whale ghost wrapped in cellophane. Those snowflake-looking objects were coughed at him by the polter-whale, which Mr. Kiwi dodged long enough to be swallowed whole.

And here he is inside the belly of the whale — the cellophane is easier to see now, please note. Mr. Kiwi must attack the whale's stomach from the inside, all the while dodging drops of stomach acid that rain down on him. Doing so proved difficult, and I never got to see the miraculous site that is an enraged Rambo kiwi bird bursting forth victorious from a dead whale's gut. As neat as that sounds, I've moved on.
New Zealand Story, I'm done with you.
After all, this game was made by Taito, which also produced a more familiar and more popular video game, Bubble Bobble, the characters from which later went on to appear in Snood-inspiration Bust a Move. All that, plus a heroic kiwi bird protagonist? How bad could such a convergences of quirks be?

Based off this title screen, pretty damn bad.
The hell? What is that font? What is with the strange grinning bear face under the top score? And what, for the love of God, are all those green monsters? Not one looks even remotely like a kiwi or anything remotely New Zealand. It's not the other kind of kiwi that I'm meant to play as, is it?
This, friends, does not bode well. Maybe if I watch the attract mode a little while longer, this will get better.

It didn't.
A be-goggled bear firing an arrow and riding on the floating disembodied head of another bear. And those names? Not a single Japanese one in the bunch.

My antagonist!
Wikipedia tells me that this warlus-looking fellow is actually a leopard seal — a carnivorous species that actually does live in New Zealand but doesn't, to my knowledge, eat kiwi birds. Yet nonetheless Mr. Purple Leopard Seal appears to have stuffed a gaggle of kiwis into a sack, surely not for benevolent purposes. As the heroic kiwi, it's my job to rescue them, one by one.
Here we go.

Okay, I apparently misspoke when I called the hero a kiwi bird. The limitations of eight-bit video game technology — or, perhaps, the designer's understanding of what a kiwi bird looked like — have resulted in the controllable character looking more like a standard farm baby chick. And what that sleeping olive-colored beast in the cage is supposed to be is completely beyond me.

Am I in a zoo or a children's playroom? Without knowing the answer, I'll push my little kiwi onward, past the hordes of villainous conches, which periodically spit out green globs of goo. Having never encountered wild conches, I'll have to assume this trait is taken directly from real life and that said goo does, in fact, make you die instantly.

Ack. Apparently the leopard seal has also employed strange British police officer-style minions, which, of course, toss boomerangs. The various stereotypes of the British colonies have been melded into a single, mindless, generic video game enemy.

Tragically, the game employs the one-hit-and-you're-dead rule, a vestige from the arcade days when people were being duped out of their quarters and tokens. On a home console, it's more frustrating than anything else.

An exit! And a baby kiwi colleague! Can I be done with this now?

With this part, at the very least. In all, that was rather painless. You know, except for dying.

The map screen.
WHAT?! I'm actually in New Zealand?! Auckland, no less?! Jesus! They should have just called this Escape from Auckland. Had I realize that Auckland was full of all manner of projectile-vomiting mollusks and crazed colonial stereotypes, I would have never vacationed there. KrisDina, if you're reading this now, we're lucky to have escaped with our lives. I'm sure The New Zealand Story resulted in countless children developing negative impressions of little Australia Jr., which is why nobody ever wants to travel there today.
I don't know from experience, as this game's shoddy controls and tinny music angered me such that I never actually had the patience to get Mr. Kiwi Chick out of Auckland, but I'm told each subsequent stage is also based on a real-life New Zealand locale. (I'm assuming, however, that the stages represent this places in name only, judging that the Auckland I saw wasn't made entirely of butter yellow bricks.) The stages, in order, as as follows: Rotorua, Waitomo Caves, Wellington, Strait Cook, Hanmer Springs, and Mount Aoraki.
Weird, to say the least. Bare minimum, I can presume that somebody actually looked at a map of New Zealand before retuning to de`sign more anonymously weird enemy sprites.
Like I said, I got bored before I got out of Auckland, so let's pick up — and end off — there.

Mr. Kiwi was approached by what I can only describe as a floating, pink whale ghost wrapped in cellophane. Those snowflake-looking objects were coughed at him by the polter-whale, which Mr. Kiwi dodged long enough to be swallowed whole.

And here he is inside the belly of the whale — the cellophane is easier to see now, please note. Mr. Kiwi must attack the whale's stomach from the inside, all the while dodging drops of stomach acid that rain down on him. Doing so proved difficult, and I never got to see the miraculous site that is an enraged Rambo kiwi bird bursting forth victorious from a dead whale's gut. As neat as that sounds, I've moved on.
New Zealand Story, I'm done with you.
Read more:
auckland,
kiwi bird,
new zealand,
nintendo8.com,
the new zealand story,
video games
Pantalones Giganticus (Or, the Devil Himself)
A little monster, quite literally, may be terrorizing my beloved, upcoming Smash Bros. Brawl.
I know, I know. Most people who read my blog could give a damn about the above witchlet or this video game or video games in general. But trust me on this one — there are interesting things going on here and I'm using them to touch on some of my pet interests: language, translation, urban legends, religion, unnecessarily close readings of lyrics and weirdly hidden counterculture messages in popular media. Just trust me.
Tonight's update at the Smash Bros. Brawl blog revealed that Ashley's theme from WarioWare: Touched! will be one of the game's musical tracks — and in an up-tempo, big band reconstruction, too. Personally, I'm happy. The original tune stands out in my mind as one of the more memorable video game songs I've ever heard. That's saying a lot, both because I've played a lot of video games and because music in them tends to verge somewhere between forgettable and irritating. Even more notable: Ashley's theme has lyrics. And they don't suck. I somehow doubt she'll be making a playable appearance. Nonetheless, this post makes for an interesting one at the Brawl blog in that Brawl designer and blogger Masahiro Sakurai refers readers to its Japanese version. There, you can hear the Japanese singer for Ashley's part — younger, sweeter and entirely less saucy. This strikes me as being noteworthy because, by and large, international video game companies either try to eliminate differences between different area's versions of the same game or just not mention them.
Just because I think it's a clever little ditty, here are the lyrics to Ashley's theme. (The parts sung by Ashley herself are italicized. The non-italicized lines are sung by a Disney's Haunted Mansion-style host of ghouls.)
Far different, these two versions, but that could just be the translation. I can't help but pay special attention to the fact that the Japanese version contains a hidden backwards message in English. See that string of nonsensical letters in the third verse? It's the one part of the song that isn't normally sung with Japanese lyrics. (In the original, even Ashley's name approximates "Ashuri" more than "Ashley.") If you take the individual word parts and read them backwards, they spell "Made in Wario is number one." (Made in Wario is the Japanese name for the series of games we call "WarioWare" here in the States.)
That hidden message makes for a cute little footnote in all this, but it would seem to add credibility to the still-likely-false rumor that the English version of the song contains a Satanic message when played backwards. Yes, backwards messages from the Devil hidden in music is, like, one of the most played-out urban legends ever, I know. But the fact that Ashley herself comes off as a fairly evil character — in the games, her companion is a small impish demon named Red and she does live in a haunted mansion, after all— makes for a package that amounts to a cross-continental tangle of weird. It's a well-documented fact among Nintendo nerds like myself that Ashley's English theme, when played backwards, includes a line that sounds remarkably like "I have granted the kids to hell" or "I have condemned the kids to hell" or "I grant the kids to hell" or "I condemn the kids to hell." (This YTMND posting of it choses the first interpretation, but in the tradition of seeing pictures in clouds or the Virgin Mary in toast, you can take it however you like.) The only reason that anyone ever stumbled onto this fact is that the game the song debuted in included a mode in which various theme songs could be played at a tempo the player himself controlled. Odd, no? It might almost seem as though the programmers wanted the supposedly hidden message to be found. Allow me to explain: The game in question, WarioWare: Touched!, employed an usual control scheme in which players only used a stylus and the Nintendo DS touchscreen to play. In other words, no buttons, just various swipes and jabs with the little plastic pen-like instrument. The game also included various unlockable "toys" that basically showed off what one could do with said touchscreen. One of these toys was a record player, which could be used to play selected in-game music. And by swirling the stylus in either a clockwise or counterclockwise direction, one could either speed up or reverse the music, much as one could with a real-life record player. To some, the fact that Nintendo would have included such a feature further bolsters the notion that this whole backmasked secret message was intentional.
It wasn't. I don't work at Nintendo nor have I checked this out with any of the nice people who made this game, but I feel pretty safe in stating that the crazy conspiracy theory of Ashley-as-the-Devil and Nintendo-as-satanists amounts to utter bullshit. As far as urban legends go, however, it makes for a pretty good one.
For the one of you who actually made it to the end of this post, here's a clip from WarioWare: Twisted! featuring Ashley's intro sequence and her English theme song.
I know, I know. Most people who read my blog could give a damn about the above witchlet or this video game or video games in general. But trust me on this one — there are interesting things going on here and I'm using them to touch on some of my pet interests: language, translation, urban legends, religion, unnecessarily close readings of lyrics and weirdly hidden counterculture messages in popular media. Just trust me.
Tonight's update at the Smash Bros. Brawl blog revealed that Ashley's theme from WarioWare: Touched! will be one of the game's musical tracks — and in an up-tempo, big band reconstruction, too. Personally, I'm happy. The original tune stands out in my mind as one of the more memorable video game songs I've ever heard. That's saying a lot, both because I've played a lot of video games and because music in them tends to verge somewhere between forgettable and irritating. Even more notable: Ashley's theme has lyrics. And they don't suck. I somehow doubt she'll be making a playable appearance. Nonetheless, this post makes for an interesting one at the Brawl blog in that Brawl designer and blogger Masahiro Sakurai refers readers to its Japanese version. There, you can hear the Japanese singer for Ashley's part — younger, sweeter and entirely less saucy. This strikes me as being noteworthy because, by and large, international video game companies either try to eliminate differences between different area's versions of the same game or just not mention them.
Just because I think it's a clever little ditty, here are the lyrics to Ashley's theme. (The parts sung by Ashley herself are italicized. The non-italicized lines are sung by a Disney's Haunted Mansion-style host of ghouls.)
Who's the girl next door living in the haunted mansion?And for the sake of comparison, here's the lyrics to the Japanese version, translated into English. (Credit goes to GameFAQs contributor Enigmapoeia and his awesome video game song lyrics guide.)
You better learn my name 'cause I am Ashley!
She knows the darkest spells and she brews the meanest potions
You might be the ingredient I seek
Don't let yourself be fooled by her innocent demeanor
You should be afraid of the great Ashley!
She doesn't play with dolls, and she never combs her hair
Who has time for girly things like that?
Eye of newt, I cast a hex on you
Grandma's wig, this'll make you big
Kitten Spitz, soon your pants won't fix
Pantalones Giganticus!
Oh no, not again!
She could rule the world, and still finish all her homework
Everyone knows that I'm the greatest Ashley!
You better watch your step or she'll cast a spell on you
I turned my teacher into a spoon
I must flip through my spellbook, and yes it's true
I don't have as many friends as you.
But I think you're nice and maybe we could be friends
And if you say no, you're toast
Who's the girl next door living in the haunted mansion?
You better learn my name 'cause I am Ashley!
Just remember this when you see her on the street
I'm the cruelest girl you'll ever meet
Everyone's most popular person in the world
It's all about her Ashley
Everyone turn around to see her glance
It's only natural for Ashley, that's me
Everyone has an admiration throughout the world
It's all about her Ashley!
The great Ashley's magic is so supreme!
It's a party tonight!
EnOre Bmu N — it is a laughter spell
Si O I Ra Wn — what could be that spell?
I Ed A M — I don't remember this one
Ah! It's detestable! I'm getting bored!
Everyone's most popular person in the world
It's all about her Ashley
There are no impossibilities with the great Ashley
Nothing is strong to me!
The sea of the night sky has plenty ofs
I am all alone
I want to make friends with everyone
How should I be good?
Everyone's most popular person in the world
It's all about her Ashley
The great Ashley's magic is so supreme!
It's a party tonight!
That hidden message makes for a cute little footnote in all this, but it would seem to add credibility to the still-likely-false rumor that the English version of the song contains a Satanic message when played backwards. Yes, backwards messages from the Devil hidden in music is, like, one of the most played-out urban legends ever, I know. But the fact that Ashley herself comes off as a fairly evil character — in the games, her companion is a small impish demon named Red and she does live in a haunted mansion, after all— makes for a package that amounts to a cross-continental tangle of weird. It's a well-documented fact among Nintendo nerds like myself that Ashley's English theme, when played backwards, includes a line that sounds remarkably like "I have granted the kids to hell" or "I have condemned the kids to hell" or "I grant the kids to hell" or "I condemn the kids to hell." (This YTMND posting of it choses the first interpretation, but in the tradition of seeing pictures in clouds or the Virgin Mary in toast, you can take it however you like.) The only reason that anyone ever stumbled onto this fact is that the game the song debuted in included a mode in which various theme songs could be played at a tempo the player himself controlled. Odd, no? It might almost seem as though the programmers wanted the supposedly hidden message to be found. Allow me to explain: The game in question, WarioWare: Touched!, employed an usual control scheme in which players only used a stylus and the Nintendo DS touchscreen to play. In other words, no buttons, just various swipes and jabs with the little plastic pen-like instrument. The game also included various unlockable "toys" that basically showed off what one could do with said touchscreen. One of these toys was a record player, which could be used to play selected in-game music. And by swirling the stylus in either a clockwise or counterclockwise direction, one could either speed up or reverse the music, much as one could with a real-life record player. To some, the fact that Nintendo would have included such a feature further bolsters the notion that this whole backmasked secret message was intentional.
It wasn't. I don't work at Nintendo nor have I checked this out with any of the nice people who made this game, but I feel pretty safe in stating that the crazy conspiracy theory of Ashley-as-the-Devil and Nintendo-as-satanists amounts to utter bullshit. As far as urban legends go, however, it makes for a pretty good one.
For the one of you who actually made it to the end of this post, here's a clip from WarioWare: Twisted! featuring Ashley's intro sequence and her English theme song.
Read more:
backmasking,
creepy things,
music,
nintendo,
overanalyzing lyrics,
pop culture minutiae,
religion,
some strange intersection of video games and all things verbal,
super smash bros. brawl,
the devil himself,
things creepy and/or horrifying,
things japanese,
urban legend,
video clip,
video games,
wario,
warioware
Monday, October 8, 2007
Koopa Troopa Beach
Read more:
die wunderkammer,
koopa troopa,
mario kart,
s,
super mario bros.,
video games
Sunday, October 7, 2007
Little House on the Kanto Plains
It seems like some kind of postmodern joke, like a a daguerrotype of a computer processor or a silent film about the internet. Or something. But it's true: There exists a anime adaptation of Little House on the Prairie called Laura, the Prairie Girl. (Yes, of course that's what they would have called it.)
Released in 1975, the short-lived TV series is alternately translated as Laura, Girl of the Prairies and is known in Japan as Sôgen no shôjô Laura. Hardly any info about it can be found online, a fact which may stem from the series relative unpopularity. Series directors Seiji Endo and Mitsuo Ezaki certainly didn't catapult to fame from it; it appears on IMDb near the end of both of their filmographies. (And it's with a smirk that I note that Ezaki's work before Prairie includes titles like Seven Beastly Men: Proclamation of Blood, The Harbor of No Return and The Woman Police, Part II.)
Laura, the Prairie Girl was never translated for English-speaking audiences, which seems somewhat odd given how popular the books have been in the United States and that a lot of series were ported over here before any children watching them would have had a clue what anime was. What I could find of interest, however, was a list of episode titles which, to me, indicate jus how the show's creators twisted this bit of Americana into something suitably Japanese. Below are a few:
In fact, "Wheat, Grow Tall!" is the series finale. I guess we'll just have to wonder where that wheat grew tall after all. I suppose it's for the best that the actual Laura Ingalls Wilder didn't live to see herself reduced to a grinning anime moppet. That's a fate no one deserves.
![]() |
| the familiar garth williams version |
Laura, the Prairie Girl was never translated for English-speaking audiences, which seems somewhat odd given how popular the books have been in the United States and that a lot of series were ported over here before any children watching them would have had a clue what anime was. What I could find of interest, however, was a list of episode titles which, to me, indicate jus how the show's creators twisted this bit of Americana into something suitably Japanese. Below are a few:
- A Wolf Cub Arrives
- Bear Cub We Met at the Waterfall
- A Fawn Is Calling
- Bullets Made by Dad
- Bearded Guest
- Dreams and hope! Departing for the Prairies
- Big adventure! Crossing the Frozen Lake
- Come Back, Jack, My Dear Dog!
- Build It Quickly! Our New House
- A Cute Calf Has Arrived!
- Perilous Well-Digging
- Something Terrible Happened!
- Wheat, Grow Tall!
In fact, "Wheat, Grow Tall!" is the series finale. I guess we'll just have to wonder where that wheat grew tall after all. I suppose it's for the best that the actual Laura Ingalls Wilder didn't live to see herself reduced to a grinning anime moppet. That's a fate no one deserves.
Tuesday, October 2, 2007
Lindsay Who?
Another winnder from Wordsmith.org:
linsey-woolsey (LIN-zee WOOL-zee)
noun: a strong, coarse fabric of wool and cotton or wool and linen
adjective: an incongruous mix
[From Middle English linsey (linen, or from Lindsey, a village in Suffolk, UK) + woolsey (a rhyming compound of wool).]
"This is no linsey-woolsey, tawdry romance: rather, it is the credible story of two people who must be together, whatever the enormous costs to them and those they love." Valerie Ryan; "An Affair To Remember," The Seattle Times, Jan 2, 2000.
Read more:
all things verbal,
strange and wonderful words,
words,
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